Four Arms (Ex): A Machamp does not take attack penalties for using all four arms during an attack. He also applies at least his full Strength modifier to any strike he makes. While a Machamp is one of the kings of multi-armed combat and motion, expect a Machamp to regularly break furniture and dishes and the like. Cross Chop (Ex): A Machamp may make a powerful slam with each of its four hands as a standard action. Each hand that successfully hits does 3d6 + 1.5 Str damage (threat range 15-20 / x3). If hurled up, they travel the distance upwards and then fall and take appropriate falling damage.
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| full at |
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| Will |
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| feats |
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| touch |
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| Monster |
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| sq |
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| env |
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| dbkwik:dungeons/pr...iPageUsesTemplate | |
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| date created |
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| Speed |
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| flat |
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| at |
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| Reach |
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| cr |
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| HD |
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| AC |
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| Space |
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| int |
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| HP |
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| SA |
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| ref |
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| Size |
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| abstract |
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