About: Lambda -No. 11-/Move List   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Lambda also got her own Unlimited form. |-| CS= Although Lambda retains mostly the same basic playstyle as her predecessor, Nu, she has been toned down and is no longer as overpowering as she was in the original game. While she can still effectively zone and approach with her swords and make approaching difficult for the opponent, they are a fair bit slower but gatling into more of her close range options such as 4B. In comparison to Nu, Lambda has quite a few more close range options at her disposal, namely her Act Parcer moves, allowing her to get in and out of trouble and rack up some serious damage. Her overwhelming damage potential has also been toned down, but Lambda is still perfectly capable of pulling off devastatingly damaging combos due to BlazBlue: Continuum Shift's changes. La

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  • Lambda -No. 11-/Move List
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  • Lambda also got her own Unlimited form. |-| CS= Although Lambda retains mostly the same basic playstyle as her predecessor, Nu, she has been toned down and is no longer as overpowering as she was in the original game. While she can still effectively zone and approach with her swords and make approaching difficult for the opponent, they are a fair bit slower but gatling into more of her close range options such as 4B. In comparison to Nu, Lambda has quite a few more close range options at her disposal, namely her Act Parcer moves, allowing her to get in and out of trouble and rack up some serious damage. Her overwhelming damage potential has also been toned down, but Lambda is still perfectly capable of pulling off devastatingly damaging combos due to BlazBlue: Continuum Shift's changes. La
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English Name
  • Elysium
  • Act Parcer Tri
  • Act Parcer Tri: Blade
  • Act Parcer Tri: Cavalier
  • Act Parcer Tri: Spada
  • Act Parcer Zwei
  • Act Parcer Zwei: Blade
  • Act Parcer Zwei: Cavalier
  • Calamity Sword
  • Crescent Saber
  • Duo Cultus
  • Exiga Nail
  • Gravity Seed
  • Legacy Edge
  • Sickle Storm
  • Spike Chaser
  • Sword Summoner EX
  • Sword Summoner II
  • Sword of Destruction
Description
  • Lambda swings a sword in an quarter-circle arc over her head. Hits overhead, floorbounces on counterhit .
  • Knocks down on hit. Hits low, multiple times. Untechable on counterhit for first three hits.
  • Lambda charges up briefly, then sends a wave of swords traveling along the ground. Can be charged longer by tapping C during the charge animation.
  • Lambda swings her sword "wings" above her in an arc.
  • Lambda does 6B to get the opponent off of her. Like all counter assaults, it is used to get opponents off of Lambda. One of Lambda's few defensive options.
  • In Overdrive, its recovery is reduced, allowing Lambda to attack or air-dash without touching the ground.
  • Lambda creates a portal on the ground. Has a meter that must be filled before this move can be used . Takes approximately ten seconds to recharge. Throw invulnerable on start up. Fatal counters. Opponents standing in the portal will be slowed down significantly to 25% of their original speed, more if they are directly on it. Gravity effect disappears if Lambda is hit while the portal is still active. If an airborne opponent is hit by Lambda's hands while she is summoning the portal, they will float upwards slowly until they tech.
  • Teleports forward and rams the opponent with a slow spinning attack. Wallbounces on hit. Very low priority despite appearances. Lambda is NOT invulnerable during the teleport, despite appearances .
  • In Overdrive, Spike Chaser travels the entire screen.
  • Lambda does Nu's 6B to get the opponent off of her. One of Lambda's few defensive options.
  • Hits multiple times. Blows back on aerial and downed opponents.
  • Lambda jumps away from the ground and fires a sword downward. Mainly used in corner combos and is a good tool for baiting mash, DP's, and Counter Assaults. Good damage off of counter hit.
  • Can be performed in midair. Fatal counter. Breaks two primers. Aerial version is not invincible.
  • Lambda summons a sword that flies straight forward. If it connects, Lambda will send a followup sword.
  • Has extremely high priority and is safe on block. Head invincibility 11~34F.
  • Fast, but short range. Gatlings into itself up to three times.
  • Also hits behind her.
  • Breaks one guard primer on block.
  • Can be canceled back into 6A.
  • Dangerous on block, as the opponent can tap back rapidly to repeatedly Instant Block the swords and gain a lot of free meter.
  • Fatal Counter. 85% Repeat proration.
  • First sword hits overhead.
  • Follow up with 4DD.
  • Has a minimum range .
  • Has good priority, but short range.
  • Has upper-body invulnerability for 8~13F.
  • Hits low.
  • Hits multiple times and launches on counterhit.
  • Hits multiple times.
  • Hits the opponent low. Knocks down on hit.
  • Hits twice, second hit is overhead.
  • In Overdrive, it tracks the opponent.
  • Jump cancelable.
  • Knee strike.
  • Lambda crouches and jabs.
  • Lambda does a kick in midair.
  • Lambda jabs with her hand in midair.
  • Lambda jabs with her hand.
  • Lambda leans back and pokes upward with her hands.
  • Lambda spins her wings around her horizontally.
  • Lambda spins her wings vertically in a circle.
  • Lambda sweeps with her wings.
  • Launches on hit.
  • Low kick along the ground.
  • Lambda picks up the opponent and skewers them with her blade wings. Exactly the same as Lambda's forward throw except she throws the opponent behind her.
  • Overhead attack.
  • Roundhouse kick forward.
  • Lambda summons a sword in midair that flies upward at a slight 30-degree angle. If it connects, Lambda will send a followup sword.
  • Special cancelable.
  • Teleports forward and stops without attacking. Crosses over opponent. Can be canceled into Sword of Destruction, Gravity Seed and Grab. Lambda is NOT invulnerable during the teleport, despite appearances .
  • Swords summoned with her Drive become bigger and deal more damage.
  • Lambda summons a sword that flies upward at a steep 70-degree angle. If it connects, Lambda will send a followup sword.
  • Lambda charges up briefly and grabs the opponent. She then summons a gigantic sword which pierces the screen. If the opponent is caught, they will be killed instantly. Invulnerable startup, but slow and short range. Is also a command grab.
  • Lambda shoots the sword "wings" on her back one by one.
  • Lambda winds up and swings her wings forward in an arc.
  • Lambda charges up briefly and then grabs the opponent. She then summons a gigantic sword which pierces the screen. If the opponent is caught, they will be killed instantly. Invulnerable startup, but slow and short range.
  • It is very punishable on startup, so it's not recommended that you use this outside of its two aforementioned purposes.
  • Lambda summons a sword that flies straight forward. Followup with 5DD.
  • Can be performed in midair. Fatal counter. Aerial version is not invincible.
  • Lambda summons a sword that flies upward at a 30-degree angle. Follow up with 6DD.
  • Lambda spins in place and calls down a giant sword from above. Invulnerable startup, hits overhead.
  • Pressing C before the sword comes out will cancel the move .
  • Second hit's proration becomes 100 if both hits connect. Repeat proration 75%. Launches.
  • Lambda summons a sword in midair that flies downward at a slight 15-degree angle. If it connects, Lambda will send a followup sword.
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