About: Combat Mechanics   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

EQ2 takes a common approach to combat, whether your character is a spellcaster or not. You can always auto-attack to inflict melee damage, but most of your effectiveness comes from pressing buttons to cast spells or perform combat arts. Generally, battles in EQ2 are decided in 30 seconds or so. You should spend most of that time pressing buttons to perform abilities. Your enemies will also be casting spells or combat arts against you - generally once every 6 seconds or so.

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  • Combat Mechanics
  • Combat mechanics
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  • EQ2 takes a common approach to combat, whether your character is a spellcaster or not. You can always auto-attack to inflict melee damage, but most of your effectiveness comes from pressing buttons to cast spells or perform combat arts. Generally, battles in EQ2 are decided in 30 seconds or so. You should spend most of that time pressing buttons to perform abilities. Your enemies will also be casting spells or combat arts against you - generally once every 6 seconds or so.
  • Based on [1], the following seems to be the damage calculation for direct damage attacks: (DPS + Damage) * (100% + DamageBonus) * AttackTime * DPS is the listed DPS for the ability * Damage is your damage attribute for the specific type of damage given * DamageBonus is your damage bonus attribute for that same damage type * AttackTime is the prep time for the attack: * for interlock mode attacks and abilities it is 4 (seconds) * for weapons/fists it is the reuse time * abitities, it is the "casting time"
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abstract
  • EQ2 takes a common approach to combat, whether your character is a spellcaster or not. You can always auto-attack to inflict melee damage, but most of your effectiveness comes from pressing buttons to cast spells or perform combat arts. Generally, battles in EQ2 are decided in 30 seconds or so. You should spend most of that time pressing buttons to perform abilities. Your enemies will also be casting spells or combat arts against you - generally once every 6 seconds or so.
  • Based on [1], the following seems to be the damage calculation for direct damage attacks: (DPS + Damage) * (100% + DamageBonus) * AttackTime * DPS is the listed DPS for the ability * Damage is your damage attribute for the specific type of damage given * DamageBonus is your damage bonus attribute for that same damage type * AttackTime is the prep time for the attack: * for interlock mode attacks and abilities it is 4 (seconds) * for weapons/fists it is the reuse time * abitities, it is the "casting time"
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