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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The first option on this item is "Read", if you read it, this comes up: The plans look very technical! But you can see that this item will require a bronze bar and at least 10 feathers.

AttributesValues
rdf:type
rdfs:label
  • Technical plans
  • Technical Plans
rdfs:comment
  • The first option on this item is "Read", if you read it, this comes up: The plans look very technical! But you can see that this item will require a bronze bar and at least 10 feathers.
  • The Technical plans are a quest item from the Tourist Trap quest. You bring these plans for a weapon to the Bedabin nomads and use their experimental anvil to make it. After you've shown the prototype to Al Shabim, he takes the plans from you.
Level
  • 1(xsd:integer)
dcterms:subject
store
  • No
low
  • 0(xsd:integer)
Examine
  • Plans of a technical nature.
  • Very technical looking plans for making a thrown weapon of some sort
Tradeable
  • No
  • Np
Equipable
  • No
Low Alch
  • 200(xsd:integer)
destroy
  • Drop
disassembly
  • Yes
Quest Item
  • Yes - Tourist Trap
Quest
Shop Price
  • N/A
kept
  • always
High Alch
  • 300(xsd:integer)
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
dbkwik:runescapecl...iPageUsesTemplate
Category
  • default
Stackable
  • No
Name
  • Technical plans
Value
  • 1(xsd:integer)
Members
  • Yes
Weight
  • 0(xsd:integer)
  • 0(xsd:double)
  • <1
Update
  • New Throwing Weapons!
ID
  • 1850(xsd:integer)
high
  • 0(xsd:integer)
Release
  • 2003-04-14(xsd:date)
Released
  • 2003-04-14(xsd:date)
abstract
  • The first option on this item is "Read", if you read it, this comes up: The plans look very technical! But you can see that this item will require a bronze bar and at least 10 feathers.
  • The Technical plans are a quest item from the Tourist Trap quest. You bring these plans for a weapon to the Bedabin nomads and use their experimental anvil to make it. After you've shown the prototype to Al Shabim, he takes the plans from you.
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