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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Clairvoyance or Truesight is the ability to see past induced invisibility or deceptive visual phenomena.

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  • Clairvoyance
  • Clairvoyance
  • Clairvoyance
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  • Clairvoyance or Truesight is the ability to see past induced invisibility or deceptive visual phenomena.
  • Clairvoyance (洞察力, Dōsatsuryoku) est un don très rare qui vient de l'Ancien Âge. Il est à présent presque disparu.
  • Clairvoyance (clear sight) is the psychic ability to see things that are not in sight or that cannot be seen by normal means. This ability is likely related to the phenomenon of remote viewing.
  • Clairvoyance sometimes known as premonition or flashes, is the rare ability to see the future, and consequently change it.
  • Clairvoyance is a Treasure Hunter promotion that initially ran from 25 to 29 August 2016. During the promotion, two to three chests' rarities are revealed before opening them.
  • Clairvoyance est un sort d'invocateur qui révèle une zone de la carte pour votre équipe. Ce sort est majoritairement utilisé pour éclairer la voie ou la rivière pour éviter des gank ou pour en accomplir vous-même. Clairvoyance ne révèle pas les ennemis camouflés mais le sort est capable de rendre visible les ennemis dans les herbes hautes. Contrairement aux balises, Clairvoyance ne doit pas être placé dans les herbes hautes pour révéler ce qui s'y cache; tant que les herbes hautes sont dans le rayon de vision de Clairvoyance, les ennemis qui s'y trouvent seront révélés.
  • Clairvoyance est un sort d'invocateur qui révèle une zone de la carte pour votre équipe. Ce sort est majoritairement utilisé pour éclairer la voie ou la rivière pour éviter des gank ou pour en accomplir vous-même. Clairvoyance ne révèle pas les ennemis camouflés mais le sort est capable de rendre visible les ennemis dans les herbes hautes. Contrairement aux balises, Clairvoyance ne doit pas être placé dans les herbes hautes pour révéler ce qui s'y cache; tant que les herbes hautes sont dans le rayon de vision de Clairvoyance, les ennemis qui s'y trouvent seront révélés.
  • Vampire Players Guides, 1st Edition, Pg 78 & 2nd Edition, Pg 71 & Guide to the Camarilla Pg. 84
  • Clairvoyance is a form of Extra-sensory perception involving knowledge of inanimate objects. Once you have opened your clairvoyant gifts, it is like any other exercise ... it gets easier and easier. Meditation and yoga help. Another aspect is Remote Viewing, or viewing actions out of your normal physical view.
  • Clairvoyance is the power to discern people who are not in the observer's presence.
  • [Source] Clairvoyance était un pouvoir de la Force permettant à son utilisateur de ressentir et sonder pendant un moment son entourage, révélant et mettant en évidence des menaces éventuelles.
  • Clairvoyance is a novice-level Illusion spell in The Elder Scrolls V: Skyrim.
  • Clairvoyance is a 'targeted' summoner spell. It is only available on Featured Game Modes that are being played on The Crystal Scar map, such as Ascension and Definitely Not Dominion. It is mainly used for scouting, aiming skills, avoiding enemy ganks and setting up ganks of your own. It can not detect invisible units, but it can see into brush. Unlike wards, Clairvoyance needed not be "placed" into a specific patch of brush, but instead it revealed all brush within its range.
  • Clairvoyance (透視能力 (クレアボイアンス) Tōshi Nōryoku (Kureaboiansu)?, lit. "See-through Ability") is an esper ability that allows the user to "See through" objects.
  • Allows the viewing of a distant planet for a brief period of time. Extracted from the game.
  • Clairvoyance é un álbum da banda estadounidense Screaming Trees, editado o 1 de xaneiro de 1986.
  • Clairvoyance (千里眼, Senrigan?) is superior visual perception. Supplement long-range aiming and increases dynamic vision. Furthermore, at higher ranks it is possible to acquire precognition ("see into the future") and other forms of perception that are beyond normal eyesight (X-ray vision and the sorts).
  • The Clairvoyance spell reveals the geography of the whole area map.
  • The individual usually needs either a photograph of someone or a memory of them before they can locate them, although the ability has occasionally been shown to work with just a name. Often, a map and a pin is also used, to further pinpoint the location. The individual will often see flashes of locations, zooming inwards. If the one they are trying to find is telepathic, the clairvoyant will make herself or himself vulnerable to this person while searching, and can be trapped in a nightmare or knocked unconscious. The only time the ability will not work is if it is blocked in some way, or if the individual searched for is dead.
  • The user can gain a direct visual information about an object, person, location or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes and allows them to hear things at distances. User can sense/see/hear spiritual/psychic beings and other person's presence and perceive emotions, thoughts and memories of others. Some users can project themselves onto the spiritual world.
  • The clairvoyance and lyrics in The Weekenders referring to seeing into the future are a recurring theme across albums, referring to Sapphire/Holly's ability to foretell the future, as on "Cattle & The Creeping Things," "Chips Ahoy!," and "Yeah, Sapphire." This would suggest that the song refers to one of the characters from the previous albums, confirming Craig Finn's comment the album Heaven is Whenever where he said: " I think that some of the characters from old records are there, but I don't name them by name."
  • Cassie doesn't seem to have much control over this ability. She is also able to use this ability through touching the Canari, though.
  • Welcome, we've been expecting you and knew you'd be late. We knew that you'd get a pimple on your face today and also knew that it would distract you while driving. Had you called ahead to say you'd be late, we would have told you about that speed trap you got caught in. Here, have a seat. Clairvoyance is ability to see into the future and predict who gets what, where it is, how they are going to get it and why its there for them to find in the first place.
  • Clairvoyance allows you to map an area of the dungeon around you, showing corridor walls and stairs. This is similar to magic mapping but somewhat limited. Where magic mapping reveals the whole level, if it can be mapped, Clairvoyance will only reveal a 19×11 region around you. Like magic mapping, the map will remain unlit and will not reveal secret doors, traps or objects. Importantly however, Clairvoyance will reveal the map surrounding you on levels that will not be mapped by magic mapping, such as the Valley of the Dead.
  • __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Choose 1 Set card in your opponent's Spell & Trap Zone, and declare 1 card type (Spell or Trap); reveal the chosen card, and if it is the declared card type, shuffle it into your opponent's Deck, and if you do, you can draw 2 cards. Otherwise, Set it on your opponent's field, and if you do, your opponent can draw 2 cards.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]]
  • Clairvoyance (from 17th century French Clair meaning "clear" and voyant meaning "seeing") is a supposed form of extra-sensory perception claiming the transference of information about an object, location or physical event through means other than the known human senses. A person said to have the ability of clairvoyance is referred to as a clairvoyant. It is closely related to Psychometry and Precognition.
  • Clairvoyance, from the Greek words clair (clear) and voyance (vision), is the ability to gain information about an object, person, location or physical event through means other than the known human senses. This ability is a very big chunk of ESP, also know with the other "clairs" as clairsensing. With this skill, you are not only are able to see spirits and (sometimes) energies, but also the future and past (with much dedication). Clairvoyance is very closely related to Precognition and Postcognition, Claircognizance and Remote Viewing as well.
  • The term clairvoyance (from 17th century French with clair meaning "clear" and voyance meaning "vision") is used to refer to the alleged ability to gain information about an object, person, location or physical event through means other than the known human senses, a form of extra-sensory perception. A person said to have the ability of clairvoyance is referred to as a clairvoyant ("one who sees clearly").
  • 3rd-level divination Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration: Concentration, up to 10 minutes You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with.
  • Razputin learns this skill in the Milkman Conspiracy, where it is found in Boyd's refrigerator. Raz uses this to see through the eyes of another person or object. He first uses this to see through Boyd's eyes. When using this power, Raz can still move freely. When Raz uses Clairvoyance on other people/creatures who are looking at him, his own appearance will vary based on the target's perceptions of him. For instance, if it is used on Boyd, Raz will appear to be a milk bottle with his head at the top.
  • Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration: Concentration, up to 10 minutes You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with.
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