Coercion is behavior that seeks to compel another to act in an involuntary manner by use of intimidation, threats, demands, or other forms of pressure or force. Such behavior may be combined with other behaviors such as trickery or bribery.
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| - Coercion is behavior that seeks to compel another to act in an involuntary manner by use of intimidation, threats, demands, or other forms of pressure or force. Such behavior may be combined with other behaviors such as trickery or bribery.
- Coercion was an Imperial-class Star Destroyer of the Imperial Navy. Circa 0 ABY, Coercion served in Governor Klime's Ishanna system forces.
- "Coercion" is an instrumental musical composition from the Japanese version of Yu-Gi-Oh! 5D's. It is the 16th listed track on Yu-Gi-Oh! 5D's Sound Duel Vol I, and is 0:24 long.
- Coercion (威圧「コアシブ」 Iatsu / "Koashibu"?, "Coercive") is a Void-elemental martial arte exclusive to Eizen in Tales of Berseria.
- Coercion provides Intimidation and Persuasion options during dialogue. It will help make the Warden's life significantly easier on many occasions. It will enable the Warden to obtain information, gain items, seduce other characters, avert combat, and collect greater quest rewards. If the player chooses the City Elf Origin, he/she will automatically start with one rank in this skill. This skill is only available to the Warden. Intimidation and Persuasion checks are governed by two factors: the skill check's difficulty score and the Warden's appropriate skill score.
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Affiliation
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Role
| - System defense and patrol
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Name
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Type
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Class
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Description
| - The character is influential enough to convince others to change their views. Strength contributes to a more intimidating character, whereas cunning contributes to a more persuasive character.
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Cost
| - 60(xsd:integer)
- 70(xsd:integer)
- 80(xsd:integer)
- 90(xsd:integer)
- 100(xsd:integer)
- 120(xsd:integer)
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Effect
| - When enemy's tension is not empty or full, accuracy and critical rate +13.
- When enemy's tension is not empty or full, accuracy and critical rate +14.
- When enemy's tension is not empty or full, accuracy and critical rate +11.
- When enemy's tension is not empty or full, accuracy and critical rate +9.
- When enemy's tension is not empty or full, accuracy and critical rate +15.
- When enemy's tension is not empty or full, accuracy and critical rate +10.
- When enemy's tension is not empty or full, accuracy and critical rate +18.
- When enemy's tension is not empty or full, accuracy and critical rate +8.
- When enemy's tension is not empty or full, accuracy and critical rate +16.
- When enemy's tension is not empty or full, accuracy and critical rate +12.
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abstract
| - Coercion is behavior that seeks to compel another to act in an involuntary manner by use of intimidation, threats, demands, or other forms of pressure or force. Such behavior may be combined with other behaviors such as trickery or bribery.
- Coercion was an Imperial-class Star Destroyer of the Imperial Navy. Circa 0 ABY, Coercion served in Governor Klime's Ishanna system forces.
- "Coercion" is an instrumental musical composition from the Japanese version of Yu-Gi-Oh! 5D's. It is the 16th listed track on Yu-Gi-Oh! 5D's Sound Duel Vol I, and is 0:24 long.
- Coercion (威圧「コアシブ」 Iatsu / "Koashibu"?, "Coercive") is a Void-elemental martial arte exclusive to Eizen in Tales of Berseria.
- Coercion provides Intimidation and Persuasion options during dialogue. It will help make the Warden's life significantly easier on many occasions. It will enable the Warden to obtain information, gain items, seduce other characters, avert combat, and collect greater quest rewards. If the player chooses the City Elf Origin, he/she will automatically start with one rank in this skill. This skill is only available to the Warden. Intimidation and Persuasion checks are governed by two factors: the skill check's difficulty score and the Warden's appropriate skill score.
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