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An Entity of Type : dbkwik:resource/eQI9Vd1d9rddMc1pxhW6FA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The technique requires the user to perform a jump kick into their opponent's face. Might Guy is known to throw a weapon, such as a kunai, at the enemy to distract them while he takes advantage of their blind spot. Not much else is known about this technique, other than the fact that it is mainly used for an exaggerated appearance by the user.

AttributesValues
rdf:type
rdfs:label
  • Dynamic Entry
rdfs:comment
  • The technique requires the user to perform a jump kick into their opponent's face. Might Guy is known to throw a weapon, such as a kunai, at the enemy to distract them while he takes advantage of their blind spot. Not much else is known about this technique, other than the fact that it is mainly used for an exaggerated appearance by the user.
  • Dynamic Entry is a Star Trek Online fan fiction in the Bait & Switch shared continuity, written by Worffan101 and featuring his main character, D'trel. It is a novelization and rewrite of the STO mission "Uneasy Allies".
  • Dynamic Entry (ダイナミック・エントリー, Dainamikku Entorī) is a technique where basically the user performs a jump kick into their intended target. Nevertheless, it is a powerful attack to use as the kick is powerful enough to destroy huge stone rocks.
  • The technique is basically the user performing a jump kick into their opponent's face. Might Guy is known to throw a weapon, such as a kunai, at the enemy to distract them while he takes advantage of their blind spot in order to land the blow. It is obviously difficult to counter as it was able to bypass Jiraiya's defence.
  • Something's going on in the plot, and it's not good. Maybe there's a dramatic confrontation, maybe your best bud is losing a fight, but whatever the case, you need to get in there, fast, dramatically, and *THUMPCRASH!!* All of you, listen up! For these cases, you need the Dynamic Entry! The Dynamic Entry has three main elements: Speed -- It has to be fast; Surprise -- They can't see it coming until it's too late; and Violence -- It's gotta hurt. This should not be confused with Feet First Introduction. Examples of Dynamic Entry include:
Season
  • Season 9
derived jutsu
dcterms:subject
debut shippuden
  • Yes
  • No
ova debut
  • Finally a clash! Jōnin vs. Genin!! Indiscriminate Grand Melee Tournament Meeting!!
literal english
  • Dynamic Entry
jutsu rank
  • D
jutsu classification
  • Taijutsu
  • Taijutsu,
Debut manga
  • 148(xsd:integer)
unnamed jutsu
  • No
jutsu range
  • Short
OriginalDate
  • 2015-04-07(xsd:date)
Novel Debut
  • Konoha Shinden: Steam Ninja Scrolls
Debut anime
  • 85(xsd:integer)
english tv
  • Dynamic Entry
Movie debut
  • Road to Ninja: Naruto the Movie
jutsu class type
  • Offensive
Game Debut
  • Naruto: Ultimate Ninja
jutsu media
  • Anime, Manga, Game
  • Anime, Manga, Game, Movie
  • Anime, Manga, Game, Movie, Novel
Anime
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
dbkwik:naruto/prop...iPageUsesTemplate
dbkwik:narutofanon...iPageUsesTemplate
dbkwik:roadtoninja...iPageUsesTemplate
dbkwik:springtimeo...iPageUsesTemplate
dbkwik:stexpanded/...iPageUsesTemplate
Users
  • Shikamaru Nara
  • Chōji Akimichi
  • Konohamaru Sarutobi
  • Might Guy
  • Rock Lee
  • Naruto Uzumaki
  • Hinata Hyūga
  • Neji Hyūga
  • Sai
  • Ino Yamanaka
  • Might Guy, Metal Lee~anime, Rock Lee~anime, Tenten~anime, Kakashi Hatake~game, Lars Alexandersson~game
  • Might Guy, Rock Lee~anime, Tenten~anime, Kakashi Hatake~game, Lars Alexandersson~game
  • Goten Uchiha, Sentou, Great Dai, Apollo Akimichi/Abilities and Powers, Duy Akimichi, Namazu Uchiha, Tensho Kuikku, Tane Kemono, ryoko, Katori, Azumi Sato,Hibiki Kichiro,Touko Kanzaki,Jinsaku Aki, Kingyūkyū Gesshoku, Sykushi Uchiha, Yasai Kapuseru, Daiki Shiga~~puppet~Lee,Midori Kimura,Siegfried, Afuro, Ikasu Yoruichi, Seiryoku Senju, Taijinn, Rosuto Shifu, Canaan, Dai Matsunga,Naoki Takayuki Ōtsutsuki
Name
  • Dynamic Entry
Romaji
  • Dainamikku Entorī
Manga
Kanji
  • ダイナミック・エントリー
PREV
  • Saith Daepahr hrrafv Llaiirevha
Classification
NEXT
  • Beat the Drums of War
Year
  • 2410(xsd:integer)
abstract
  • The technique requires the user to perform a jump kick into their opponent's face. Might Guy is known to throw a weapon, such as a kunai, at the enemy to distract them while he takes advantage of their blind spot. Not much else is known about this technique, other than the fact that it is mainly used for an exaggerated appearance by the user.
  • Dynamic Entry is a Star Trek Online fan fiction in the Bait & Switch shared continuity, written by Worffan101 and featuring his main character, D'trel. It is a novelization and rewrite of the STO mission "Uneasy Allies".
  • Dynamic Entry (ダイナミック・エントリー, Dainamikku Entorī) is a technique where basically the user performs a jump kick into their intended target. Nevertheless, it is a powerful attack to use as the kick is powerful enough to destroy huge stone rocks.
  • The technique is basically the user performing a jump kick into their opponent's face. Might Guy is known to throw a weapon, such as a kunai, at the enemy to distract them while he takes advantage of their blind spot in order to land the blow. It is obviously difficult to counter as it was able to bypass Jiraiya's defence.
  • Something's going on in the plot, and it's not good. Maybe there's a dramatic confrontation, maybe your best bud is losing a fight, but whatever the case, you need to get in there, fast, dramatically, and *THUMPCRASH!!* All of you, listen up! For these cases, you need the Dynamic Entry! The Dynamic Entry has three main elements: Speed -- It has to be fast; Surprise -- They can't see it coming until it's too late; and Violence -- It's gotta hurt. The most common form is a diving kick from off screen, usually directed mostly horizontally, hitting whoever happens to be on-screen at the time. Most of the time, it's not clear how exactly they launched themselves thusly. Often suggests a Large Ham or some-such (in which case the Dynamic Entry indicates an Incoming Ham as well). May overlap with Big Damn Heroes. Contrast Diving Save. The "Hey You!" Haymaker is a Sub-Trope of this. See Your Door Was Open for the not-dynamic-but-just-as-sudden-or-unexplained entry. Sometimes combined with There Was a Door or Super Window Jump, for when the Dynamic Entry comes through a wall or window to increase the surprise factor. Can overlap with Attack Hello. If the entry kills someone, it is probably a Surprisingly-Sudden Death. If somebody else throws you, then it's a Fastball Special. If you need a rope, it's Fast Roping. It's almost always a key part of a Big Damn Heroes moment, and frequently a Big Entrance. Compare Chandler's Law. See also Stealth Hi Bye and Click Hello which are equally surprising but not immediately violent. In the Back can be used this way if the attacker isn't seen until he strikes. This should not be confused with Feet First Introduction. Examples of Dynamic Entry include:
is parent jutsu of
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