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rdf:type
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rdfs:label
| - Invisibility (Spell)
- Invisibility (spell)
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rdfs:comment
| - |}
- Spell level: bard 2 sorcerer/wizard 2 cleric with trickery domain 2 Innate level: 2 School: illusion Components: verbal, somatic Range: touch Area of effect: single Duration: 1 turn / level Save: harmless Spell resistance: no Additional counterspells: see invisibility Description: The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.
- Invisibility is a utility spell in ADOM. It allows the caster to bestow invisible status on target being. Easily controlled invisibility is a very powerful ability, especially acquired early on. The spell is superior to practically all other sources of invisibility — potions of invisibility are very limited and items granting invisibility significantly increase food consumption. While intrinsic invisibility from pools or invisible stalker corpses is better as it simply doesn't require recasting, it may have negative consequences in the early-to-mid game for Thrundarr's Quests, as invisible characters cannot fight in the Arena, which is necessary for the fourth quest, given by Thrundarr.
- Invisibility is a Rare Unit Enchantment belonging to the File:Icon Sorcery.png realm. For File:Icon Mana.png it may be cast on a unit on the overland map to hide it from any rival Wizards. This effect carries on into combat, where the Invisible unit is not seen by the enemy until it moves adjacently to any enemy unit. Furthermore, any attacker trying to hit an Invisible unit receives a File:Icon ToHit.png penalty. Once Invisibility is affecting the unit, it must then be maintained with a massive File:Icon Mana.png per turn Upkeep Cost - making this one of the most expensive Unit Enchantments.
- Level: , , Components: V, S, M/DF Casting Time: 1 standard action Range: Personal or touch Target: You or a creature or object weighing no more than 100 lb./level Duration: 1 min./level (D) Saving Throw: Will negates (harmless) or Will negates (harmless, object) Spell Resistance: Yes (harmless) or Yes (harmless, object) Invisibility can be made permanent (on objects only) with a permanency spell. Arcane Material Component: An eyelash encased in a bit of gum arabic. See Also: Invisibility, Greater, Invisibility, Mass
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Level
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dcterms:subject
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magelevel
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Mastery
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innatelevel
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spellresistance
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recast
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ITEM
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dbkwik:eq2/property/wikiPageUsesTemplate
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dbkwik:masterofmag...iPageUsesTemplate
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dbkwik:freed20/pro...iPageUsesTemplate
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Category
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Range
| - Touch
- t
- Up to 35.0 meters
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Cast
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Power
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Name
| - Invisibility
- Invisibility/Veil of the Gods
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Type
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wheel
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save
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DESC
| - The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.
- Grants invisibility to an ally and reduces their movement. If that ally has a pet, the pet is also granted invisibility. You can only maintain this spell on a single ally, and it breaks if one of the targets loses invisibility or the pet is dismissed.
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bardlevel
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noupgrade
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dbkwik:nwn/property/wikiPageUsesTemplate
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Line
| - Invisibility
- invisibility
- improved invisibility
- invisibility sphere
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Domain
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Components
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Duration
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Icon
| - Icon orange empty cowl.jpg
- is_invisib.gif
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Class
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Description
| - Invisibility is a utility spell in ADOM. It allows the caster to bestow invisible status on target being.
Easily controlled invisibility is a very powerful ability, especially acquired early on. The spell is superior to practically all other sources of invisibility — potions of invisibility are very limited and items granting invisibility significantly increase food consumption. While intrinsic invisibility from pools or invisible stalker corpses is better as it simply doesn't require recasting, it may have negative consequences in the early-to-mid game for Thrundarr's Quests, as invisible characters cannot fight in the Arena, which is necessary for the fourth quest, given by Thrundarr.
Invisibility may also be cast on any monster in the immediate vicinity of the PC. The main and only purpose of such actions is to boost experience gains, as invisible monsters give twice the amount of experience points when killed. Note that since version 1.2.0 the PC may not have see invisible ability as it will negate the bonus.
Note also that more powerful monsters have a chance to resist the incantation.
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counters
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Cost
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Stats
| - Invisibility duration is based on the caster's level and proficiency with the spell. The exact formula looks the following way:
{L + P + 3}d6
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Area
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School
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Target
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Effects
| - *Grants invisibility to target
*Suspends target's movement speed enhancements
*Grants invisibility to pet
*Suspends pet's movement speed enhancements
*Dispelled when target takes damage
*This effect cancels during combat
- Renders a unit invisible, hiding it from enemy view both on the overland map and during combat.
Enemy units attempting to attack the Invisible unit in combat receive a penalty.
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domainlevel
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abstract
| - |}
- Level: , , Components: V, S, M/DF Casting Time: 1 standard action Range: Personal or touch Target: You or a creature or object weighing no more than 100 lb./level Duration: 1 min./level (D) Saving Throw: Will negates (harmless) or Will negates (harmless, object) Spell Resistance: Yes (harmless) or Yes (harmless, object) The creature or object touched becomes invisible, vanishing from sight, even from darkvision. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible. Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character’s perceptions.) Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area. Invisibility can be made permanent (on objects only) with a permanency spell. Arcane Material Component: An eyelash encased in a bit of gum arabic. See Also: Invisibility, Greater, Invisibility, Mass
- Spell level: bard 2 sorcerer/wizard 2 cleric with trickery domain 2 Innate level: 2 School: illusion Components: verbal, somatic Range: touch Area of effect: single Duration: 1 turn / level Save: harmless Spell resistance: no Additional counterspells: see invisibility Description: The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.
- Invisibility is a Rare Unit Enchantment belonging to the File:Icon Sorcery.png realm. For File:Icon Mana.png it may be cast on a unit on the overland map to hide it from any rival Wizards. This effect carries on into combat, where the Invisible unit is not seen by the enemy until it moves adjacently to any enemy unit. Furthermore, any attacker trying to hit an Invisible unit receives a File:Icon ToHit.png penalty. Once Invisibility is affecting the unit, it must then be maintained with a massive File:Icon Mana.png per turn Upkeep Cost - making this one of the most expensive Unit Enchantments. Alternatively, a cheaper version of the same spell may be cast for File:Icon Mana.png during combat, in which case it will temporarily render the unit Invisible for the duration of the battle (with no permanent effects or upkeep costs).
- Invisibility is a utility spell in ADOM. It allows the caster to bestow invisible status on target being. Easily controlled invisibility is a very powerful ability, especially acquired early on. The spell is superior to practically all other sources of invisibility — potions of invisibility are very limited and items granting invisibility significantly increase food consumption. While intrinsic invisibility from pools or invisible stalker corpses is better as it simply doesn't require recasting, it may have negative consequences in the early-to-mid game for Thrundarr's Quests, as invisible characters cannot fight in the Arena, which is necessary for the fourth quest, given by Thrundarr. Invisibility may also be cast on any monster in the immediate vicinity of the PC. The main and only purpose of such actions is to boost experience gains, as invisible monsters give twice the amount of experience points when killed. Note that since version 1.2.0 the PC may not have see invisible ability as it will negate the bonus. Note also that more powerful monsters have a chance to resist the incantation.
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