About: Lost Planet 2   Sponge Permalink

An Entity of Type : dbkwik:resource/P523CCUvdd3wqfAWjdsdQg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Please leave this page in place for future content and Steamification BrentNewland (talk) 07:09, December 13, 2013 (UTC)

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  • Lost Planet 2
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  • Please leave this page in place for future content and Steamification BrentNewland (talk) 07:09, December 13, 2013 (UTC)
  • Lost Planet 2 is a third-person shooter with some RPG elements. The game is the sequel to Lost Planet: Extreme Condition, taking place ten years after the events of the first game, on the same fictional planet. It is both developed and published by Capcom. The game was developed for the PlayStation 3 and Xbox 360, and was released in North America on May 11, 2010, in Europe on May 11, 2010 and in Japan May 20, 2010. The game was delayed three times. It is unknown why Capcom released in other countries before it was released in Japan, where the game was created.
  • Many gameplay features from the original Lost Planet returned. Recurring elements included major boss battles, extreme terrain, and the ability to pilot mechanized armor suits, known as Vital Suits (VSs). On July 24, 2009, at Comic-Con 2009, producer Jun Takeuchi held a Q&A session for fans. Takeuchi revealed that there would be a lot more co-op based VSs. Players would be able to ride on the sides of some VSs. These VSs can be controlled by one player, while two others hang on to the sides and shoot. Takeuchi also revealed that there would be flying VSs which feature unlimited flying time.
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Platforms
Genre
Caption
  • North American and European PS3 cover.
Title
  • Lost Planet 2
Input
  • Gamepad, keyboard and mouse
Modes
Released
  • --05-11
Engine
  • MT Framework 2.0
Developer
Publisher
Designer
  • Kenji Oguro
  • Jun Takeuchi
abstract
  • Lost Planet 2 is a third-person shooter with some RPG elements. The game is the sequel to Lost Planet: Extreme Condition, taking place ten years after the events of the first game, on the same fictional planet. It is both developed and published by Capcom. The game was developed for the PlayStation 3 and Xbox 360, and was released in North America on May 11, 2010, in Europe on May 11, 2010 and in Japan May 20, 2010. The game was delayed three times. It is unknown why Capcom released in other countries before it was released in Japan, where the game was created. Lost Planet 2 runs on the MT-Framework 2.0, an updated version of the engine used in several Capcom-developed games.
  • Please leave this page in place for future content and Steamification BrentNewland (talk) 07:09, December 13, 2013 (UTC)
  • Many gameplay features from the original Lost Planet returned. Recurring elements included major boss battles, extreme terrain, and the ability to pilot mechanized armor suits, known as Vital Suits (VSs). On July 24, 2009, at Comic-Con 2009, producer Jun Takeuchi held a Q&A session for fans. Takeuchi revealed that there would be a lot more co-op based VSs. Players would be able to ride on the sides of some VSs. These VSs can be controlled by one player, while two others hang on to the sides and shoot. Takeuchi also revealed that there would be flying VSs which feature unlimited flying time. Also unlike Lost Planet, Lost Planet 2 did not constantly drain players of Thermal-Energy. This was due to the warmer climate, which could sustain T-ENG presence longer than a cold climate, which drained thermal energy bit by bit. Instead, energy can only be drained when the player pilots a VS and/or uses a weapon that requires energy. If one player loses all their energy, another can give them some of their energy, using a new weapon, to keep players alive. Kenji Orguro and Jun Takeuchi announced that the game would reward players with experience points. Players earned more points for playing in a unique manner and completing extra objectives in missions. A newer announcement stated that the game would feature split-screen for offline co-op campaign. Unlike its predecessor, Lost Planet 2 allows players to create and customize their own characters. Players were able to customize their character's head, body, back and legs, and could unlock more clothing and body types after leveling up. The game also let players edit gestures, weapon models, and color palettes used. However, weapons used in multiplayer will have to be unlocked through leveling up. There are also some downloadable costumes or skins such as the Monster Hunter Armor, Helghast Solider and Helghast Scout (Killzone 2), Albert Wesker in his Battle Suit from Resident Evil 5 and Frank West from the Dead Rising series.
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