abstract
| - As is usually the case when you see me posting about EverQuest II and how it all works internally, for the most part my direct involvement is at the conceptual level. The "whats" of what we're going after and the "why." The down and dirty "how" is usually the much more difficult part. It's easy to help identify a problem and write a sentence. It's sometimes an excruciating amount of work to make that sentence come true and then communicate it in a way that's relevant to the intended audience. For the detailed plans, the implementation, as well as the detailed explanations given below, I wanted to make sure that the distinction was made. What you see below is, as with most of the things I post about, the result of a lot of hard work of some amazingly dedicated people, with whom I'm exceedingly proud to be working. The message below is something we'll be making a large part of our beta testing for Echoes of Faydwer. It will eventually impact everyone and it solves a number of issues that people have with combat and progression in EverQuest II We wanted to make sure the goals and details were made public as soon as possible, as they answer a number of ongoing questions regarding the state of combat in the live game. In addition to being a part of our beta testing for Echoes, these improvements will also be available on the Test Server, prior to the launch of Echoes of Faydwer. Rest assured that whether or not you get into EoF beta, you will be able to see these changes firsthand on Test. - Scott
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