Fighter / Druid is a multi-class for half-elves and a dual class combination with many helpful abilities of both classes combined. In the perspective of the druid, he gains the ability to use any armor, a better weapon proficiency system, a higher minimal Ability Scores points which increases the total number of the character, and more hitpoints due to the higher roll of the fighter and constitution modifier for warriors. In the fighter's perspective the character gains the ability to cast priest spells. The weapons that may be used by this class are still limited to the druid's ethos.
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| - Fighter / Druid is a multi-class for half-elves and a dual class combination with many helpful abilities of both classes combined. In the perspective of the druid, he gains the ability to use any armor, a better weapon proficiency system, a higher minimal Ability Scores points which increases the total number of the character, and more hitpoints due to the higher roll of the fighter and constitution modifier for warriors. In the fighter's perspective the character gains the ability to cast priest spells. The weapons that may be used by this class are still limited to the druid's ethos.
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Hitpoints
| - +1D10/2 + full Con bonus for fighter, +1D8/2 + up to 2 Con bonus for druid at each class lvl.
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race restriction
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able to cast priest spells
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usable alignments
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weapon restrictions
| - Only darts, daggers, scimitars, spears, clubs, staffs and slings may be used.
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notable professionals
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quick weapon buttons
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body armor restriction
| - Able to wear all armor, except mage robes.
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cap proficiency points
| - Two for each proficiency.
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character abilities
| - Strength, Wisdom and Charisma
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class group
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additional lore points
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able to cast mage spells
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shield restriction
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starting profiency points
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additional proficiency points
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headgear restriction
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weapon slots
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Special Abilities
| - Weapon specialization, immunity to poison, resistance bonus and shapeshifting
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attacks per round
| - Gains at fighter lvl 7 and 13 +1/2 melee attacks per round
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abstract
| - Fighter / Druid is a multi-class for half-elves and a dual class combination with many helpful abilities of both classes combined. In the perspective of the druid, he gains the ability to use any armor, a better weapon proficiency system, a higher minimal Ability Scores points which increases the total number of the character, and more hitpoints due to the higher roll of the fighter and constitution modifier for warriors. In the fighter's perspective the character gains the ability to cast priest spells. The weapons that may be used by this class are still limited to the druid's ethos. This class combination is very similar to Fighter / Cleric, but the latter class combination offers arguably a better selection of spells (including Raise Dead and Resurrection). As a dual-class combination, a player can combine all fighter and druid kits save for the Kensai (due to alignment restrictions), though it's advisable to start off as a fighter and then switch to a druid than the other way around, as this way you will have more lvl 7 priest spell slots in the later stages of the game. Note that spending proficiency points for weapons Druids can't use are wasted when dual-classing to Fighter/Druid. While it's possible to combine both Wizard Slayer and Berserker with a druid, the Wizard Slayer class kit is not advised to pick as it limits the selection of items that improve the druid's abilities. The Berserker kits limits proficiencies in slings to one point, but the Rage ability more than makes up for that.
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is not usable by
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