About: Barnlord's Barnstormer - F(10), FB(10), BG(3), WM(7)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

I was tempted to call this build "thrillhouse" because I think I had more fun making and testing the build that I did playing the actual campaign! Settled on the barnstormer because this toon's combat display is pretty impressive. The skills listed are my preferences because they benefit the barnstormer in battle the most. The Epic divine might could be brought forward a little by optimising when great strength is taken. End game stats: (+8 elemental weapon and the approximately the best gear) 48AC (~60 with shield), 36/31/28 saves, 32str and 30cha, +46to hit with Power attack on

AttributesValues
rdfs:label
  • Barnlord's Barnstormer - F(10), FB(10), BG(3), WM(7)
rdfs:comment
  • I was tempted to call this build "thrillhouse" because I think I had more fun making and testing the build that I did playing the actual campaign! Settled on the barnstormer because this toon's combat display is pretty impressive. The skills listed are my preferences because they benefit the barnstormer in battle the most. The Epic divine might could be brought forward a little by optimising when great strength is taken. End game stats: (+8 elemental weapon and the approximately the best gear) 48AC (~60 with shield), 36/31/28 saves, 32str and 30cha, +46to hit with Power attack on
Alignment
  • NE
dcterms:subject
Will
  • 14(xsd:integer)
CHAfinal
  • 21(xsd:integer)
attrib
  • STR+1
  • CHA+1
Reflex
  • 19(xsd:integer)
Fortitude
  • 26(xsd:integer)
DEXinitial
  • 13(xsd:integer)
CONfinal
  • 10(xsd:integer)
INTfinal
  • 14(xsd:integer)
buildnature
  • PvM
DEXfinal
  • 13(xsd:integer)
WISfinal
  • 8(xsd:integer)
STRfinal
  • 22(xsd:integer)
WISinitial
  • 8(xsd:integer)
INTinitial
  • 14(xsd:integer)
spellresistance
  • 41(xsd:integer)
BAB
  • 30(xsd:integer)
CHAinitial
  • 18(xsd:integer)
STRinitial
  • 17(xsd:integer)
CONinitial
  • 10(xsd:integer)
dbkwik:nwn2/proper...iPageUsesTemplate
Feat
  • Cleave
  • Divine Might
  • Combat Expertise
  • Epic Divine Might
  • Epic Prowess
  • Dodge, Weapon Specialization
  • Epic weapon specialization*
  • Great Cleave
  • Great Strength +1
  • Improved Power Attack
  • Luck of Heros, Power Attack
  • Mobility
  • Spring attack
  • Weapon Focus
  • Whirlwind attack, Epic weapon focus*
domains
  • None
skill header D
  • Tumble
skill header F
  • Spellcraft
skill E
  • 1(xsd:integer)
skill F
  • 1(xsd:integer)
skill D
  • 1(xsd:integer)
  • 2(xsd:integer)
skill header E
  • Listen
Deity
  • Any
Classes
  • Fighter 10 Blackguard 3 Frenzied Bezerker 10 Weapon Master 7
Class
  • Fighter
  • Weapon Master
  • Blackguard
  • Frenzied Bezerker
AC
  • 14(xsd:integer)
HP
  • 350(xsd:integer)
Race
  • Yuan ti
skill B
  • 4(xsd:integer)
skill header C
  • UMD
skill header B
  • Intim
skill C
  • 1(xsd:integer)
  • 2(xsd:integer)
skill header A
  • Hide
skill A
  • 1(xsd:integer)
  • 2(xsd:integer)
abstract
  • I was tempted to call this build "thrillhouse" because I think I had more fun making and testing the build that I did playing the actual campaign! Settled on the barnstormer because this toon's combat display is pretty impressive. * Barnlord's barnstormer is a devastating damage dealing machine with Epic Divine Might and Supreme power attacks * Laugh with glee when you see normal hits of 76-82dmg + elemental * Crit 40% of the time for x3 damage (each crit approaches 290dmg!) * Supreme cleave and whirlwind attack to annihilate any enemies that group around you. * Good saves for a melee * Low strength 22 +10 item = 32 * Few skills The skills listed are my preferences because they benefit the barnstormer in battle the most. The Epic divine might could be brought forward a little by optimising when great strength is taken. End game stats: (+8 elemental weapon and the approximately the best gear) 48AC (~60 with shield), 36/31/28 saves, 32str and 30cha, +46to hit with Power attack on DMG = (2-8+16str+24PA+6spec+20divine+8weap) x3 - on 13-20 - & elemental dmg. An estimation of damage, assuming everything hits with haste and no other buffs but including the epic gear is: 900+320ish elemental. However each monster that dies gives two extra supreme cleave attacks, which can add a huge amount to the damage calculation. * This build exploits the flachion bug (ver 1.23 - July 2009 still working) where you do not need greater focus or greater weapon spec to take the epic versions of these feats. Therefore we take Fighter lvl 10 (not 12)
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