About: Proximity Defense   Sponge Permalink

An Entity of Type : dbkwik:resource/gdKV7OQE16rnujouVWB7oA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Proximity Defense is a vehicular specialization exclusive to the mobile artillery system found in the Armored Kill expansion. It is the last specialization unlocked for the mobile artillery at 9,000 points. Incendiary smoke is deployed in the same way as IR smoke but holds no benefits of the IR smoke; instead the cloud of smoke will instantly kill enemy infantry within a certain proximity to the vehicle. The main visual difference is that the IR Smoke goes off softly while the proximity defense goes off more violently, even stirring up the surface.

AttributesValues
rdf:type
rdfs:label
  • Proximity Defense
rdfs:comment
  • Proximity Defense is a vehicular specialization exclusive to the mobile artillery system found in the Armored Kill expansion. It is the last specialization unlocked for the mobile artillery at 9,000 points. Incendiary smoke is deployed in the same way as IR smoke but holds no benefits of the IR smoke; instead the cloud of smoke will instantly kill enemy infantry within a certain proximity to the vehicle. The main visual difference is that the IR Smoke goes off softly while the proximity defense goes off more violently, even stirring up the surface.
Level
  • • 9000 MA Points
dcterms:subject
dbkwik:battlefield...iPageUsesTemplate
Slot
  • Gadget
Vehicle
PREV
feature
  • Fires a smoke screen that kills players close to the vehicle
abstract
  • Proximity Defense is a vehicular specialization exclusive to the mobile artillery system found in the Armored Kill expansion. It is the last specialization unlocked for the mobile artillery at 9,000 points. Incendiary smoke is deployed in the same way as IR smoke but holds no benefits of the IR smoke; instead the cloud of smoke will instantly kill enemy infantry within a certain proximity to the vehicle. The main visual difference is that the IR Smoke goes off softly while the proximity defense goes off more violently, even stirring up the surface.
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