About: CD Factory   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

There are many ways to make a CD Factory. Here is one way: 1. * Enter Stage Builder, and ensure the disponibility of the conveyor belt stage piece (it comes with Edit Parts B, which are unlocked by building five stages). 2. * Build a small stage and two large sized conveyor belts down starting from the bottom right side, and the second connected to it in the middle right. Build a medium-sized block at the bottom left of the map so that the bottom is completely covered. 3. * Place a large conveyor belt two spaces above the medium-sized block, and reverse its direction. Test out the level, and make sure that all of the conveyor belts lead inward, and don't push characters off the stage.

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  • CD Factory
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  • There are many ways to make a CD Factory. Here is one way: 1. * Enter Stage Builder, and ensure the disponibility of the conveyor belt stage piece (it comes with Edit Parts B, which are unlocked by building five stages). 2. * Build a small stage and two large sized conveyor belts down starting from the bottom right side, and the second connected to it in the middle right. Build a medium-sized block at the bottom left of the map so that the bottom is completely covered. 3. * Place a large conveyor belt two spaces above the medium-sized block, and reverse its direction. Test out the level, and make sure that all of the conveyor belts lead inward, and don't push characters off the stage.
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abstract
  • There are many ways to make a CD Factory. Here is one way: 1. * Enter Stage Builder, and ensure the disponibility of the conveyor belt stage piece (it comes with Edit Parts B, which are unlocked by building five stages). 2. * Build a small stage and two large sized conveyor belts down starting from the bottom right side, and the second connected to it in the middle right. Build a medium-sized block at the bottom left of the map so that the bottom is completely covered. 3. * Place a large conveyor belt two spaces above the medium-sized block, and reverse its direction. Test out the level, and make sure that all of the conveyor belts lead inward, and don't push characters off the stage. Then, play on this stage, and turn every item off except for the Sandbag. Use a character with a strong, spammable neutral A combo like Kirby, Pikachu, Ike, or Meta Knight. If a controller with a turbo function is available, Bowser is also an excellent choice as it is possible to get a CD about every 45 seconds with his neutral A. Choose a character, then proceed to hit the Sandbags as they come. Pick up any dropped stickers and CDs, but be quick with CDs as they disappear quickly. In addition to these, there are a lot of other ways to make a Factory. Keep in mind that the Sandbag will have to be hit hard and quickly for this to work. Also keep in mind to limit the treasure hunting as the Sticker counter will reset after an as-of-now unknown limit (presumably 255) leaving none of the stickers toiled to obtain. However, this design is relatively inconvenient for one player to use, in that ungatherable stickers and CDs may fall on the extra block. The small size also limits the available surface area for item spawning. The most efficient Sticker Factory to date is created as follows: 1. * Use the largest available custom stage template. 2. * About halfway up the available space, place a line of conveyor belts, all leading into the center. Alter the size of some of them to get maximum horizontal space, but it's best to use as many of the very large size conveyors as possible. 3. * Directly above the center of the conveyor belts, to which all things on the map should be pulled, place another large conveyor belt. Its direction is irrelevant, since either side of the main platform rolls things to the center. 4. * Below one of the sides of the main conveying platform, place several ladder pieces that are easily accessible from the main stage area. 5. * Turn all items off except Sandbag, and turn the frequency to High. 6. * Enter "Special Brawl". Turn the speed to Fast and the gravity to Heavy. 7. * Make Player One a character with a fast, spammable, vertical-knockback Up tilt - Mario, King Dedede, and Marth are good choices. 8. * Make Player Two a floaty character that can easily reach the ladder under the stage - Pit or R.O.B. are perfect. 9. * When the match begins, move Player Two to the ladder, out of the way. This storage area keeps them from getting beaten up while Player One gathers stickers and CDs, but doesn't create a needless block that wastes an item spawn point. 10. * Let Player One get pulled to the center. As Sandbags are pulled toward them, use their Up tilt to repeatedly hammer them, stopping only to gather the fallen items. 11. * The conveyor directly above the center keeps the sandbags from flying up too high, allowing to continually pummel them without wasting time. Any items that spawn on top of it are pulled off onto the main platform, then pulled directly to Player One. 12. * The high gravity makes the bags and items fall faster, so they can be hit more often for more reward. The high speed simply improves the overall time-efficiency of the system. 13. * Extra vertically-placed conveyors are a possibility, but if it takes too long for the spawned items to reach Player One, they may disappear before they can be collected. This is especially true of CDs. 14. * An alternative is to use Special Brawl, again use fast and heavy, and chose the Pokémon Trainer(or Pikachu while spamming the down smash), set it to Ivysaur, then change mode to Team Battle. Get all other CPU's, but set three(you and 2 others) to a color team (ex. Red) and one CPU to another(blue/green). Then select for your teammates level nine, and the enemy to level one. Select your factory, then, start attacking the sandbags while your other teammates take care of the enemy, while you collect stickers and CDs, in fact, your teammates do it also, making the collection process much easier!
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