About: Wall Mine   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Wall Mines are motion sensitive explosive devices that detonate as soon as rapid motion is detected near whatever surface they are attached on. Wall Mines send out an infrared pulse every half a second. For the user, Wall Mines provide a deadly and efficient means of either ambushing enemies or by covering a defensive perimeter. Their loud, deadly and explosive power make them formidable defensive measures and can be a very effective gadget against enemies. Wall Mines can be bypassed, however, if someone walks by it very slowly. Wall Mines can only be defused when the flashing light turns green. Attempting to deactivate a Wall Mine when it's red will detonate it, causing it to explode. If the Sam is too close to the blast there is a good chance that he will be killed. Once a Wall Mine is d

AttributesValues
rdfs:label
  • Wall Mine
rdfs:comment
  • Wall Mines are motion sensitive explosive devices that detonate as soon as rapid motion is detected near whatever surface they are attached on. Wall Mines send out an infrared pulse every half a second. For the user, Wall Mines provide a deadly and efficient means of either ambushing enemies or by covering a defensive perimeter. Their loud, deadly and explosive power make them formidable defensive measures and can be a very effective gadget against enemies. Wall Mines can be bypassed, however, if someone walks by it very slowly. Wall Mines can only be defused when the flashing light turns green. Attempting to deactivate a Wall Mine when it's red will detonate it, causing it to explode. If the Sam is too close to the blast there is a good chance that he will be killed. Once a Wall Mine is d
dcterms:subject
dbkwik:splintercel...iPageUsesTemplate
abstract
  • Wall Mines are motion sensitive explosive devices that detonate as soon as rapid motion is detected near whatever surface they are attached on. Wall Mines send out an infrared pulse every half a second. For the user, Wall Mines provide a deadly and efficient means of either ambushing enemies or by covering a defensive perimeter. Their loud, deadly and explosive power make them formidable defensive measures and can be a very effective gadget against enemies. Wall Mines can be bypassed, however, if someone walks by it very slowly. Wall Mines can only be defused when the flashing light turns green. Attempting to deactivate a Wall Mine when it's red will detonate it, causing it to explode. If the Sam is too close to the blast there is a good chance that he will be killed. Once a Wall Mine is disabled, the player will pick them up and collect them in their inventory (if it isn't already full). Wall Mines only appear in the first four Splinter Cell titles, with the Proximity Shocker and Proximity Mine replacing it in Splinter Cell: Conviction and Splinter Cell: Blacklist. Unlike the Wall Mine, both the Proximity Shocker and Proximity Mine can be thrown, and are harder to detect than the Wall Mine, as they don't give off a beeping sound, nor do they have visible lights on them.
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