Map30: Haunting Dreams is the final level of Scythe 2. Unlike most Map30's, which show the player down against the Icon of Sin, this attempts something different. The layout consists of a main area hub (in the style of the hell episode) packed with monsters. From there the player must, in order, visit five subsections via teleports. Each subsection is an area from one of the previous five episodes, but with much different monsters. The player must return to the main hell area every time between areas. After clearining the fifth side area, the boss room, which is a group of Afrits, becomes accessible. From there the player teleports to a harmless Icon of Sin and is killed upon its death; however this ends the game.
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| - MAP30: Haunting Dreams (Scythe 2)
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| - Map30: Haunting Dreams is the final level of Scythe 2. Unlike most Map30's, which show the player down against the Icon of Sin, this attempts something different. The layout consists of a main area hub (in the style of the hell episode) packed with monsters. From there the player must, in order, visit five subsections via teleports. Each subsection is an area from one of the previous five episodes, but with much different monsters. The player must return to the main hell area every time between areas. After clearining the fifth side area, the boss room, which is a group of Afrits, becomes accessible. From there the player teleports to a harmless Icon of Sin and is killed upon its death; however this ends the game.
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abstract
| - Map30: Haunting Dreams is the final level of Scythe 2. Unlike most Map30's, which show the player down against the Icon of Sin, this attempts something different. The layout consists of a main area hub (in the style of the hell episode) packed with monsters. From there the player must, in order, visit five subsections via teleports. Each subsection is an area from one of the previous five episodes, but with much different monsters. The player must return to the main hell area every time between areas. After clearining the fifth side area, the boss room, which is a group of Afrits, becomes accessible. From there the player teleports to a harmless Icon of Sin and is killed upon its death; however this ends the game. The music in this map is a midi version of the song "Church of the Machine" by Symphony X. This level occupies the map slot MAP30. For other maps which occupy this slot, see .
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