About: Mill (Age of Empires II)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Mills are one of the most important buildings in the Dark Age as they are drop places for food. They must be placed near a rich source of food like Berry Bushes and Deer. Building a Mill next to Wild Boars or herdables is not necessary, as these units can be lured/herded to the Town Center or an already built Mill. In later stages of the game, the Mill becomes less important, as usually all freely available food is gathered and enough Town Centers are built to produce enough food with Farms next to them.

AttributesValues
rdfs:label
  • Mill (Age of Empires II)
rdfs:comment
  • Mills are one of the most important buildings in the Dark Age as they are drop places for food. They must be placed near a rich source of food like Berry Bushes and Deer. Building a Mill next to Wild Boars or herdables is not necessary, as these units can be lured/herded to the Town Center or an already built Mill. In later stages of the game, the Mill becomes less important, as usually all freely available food is gathered and enough Town Centers are built to produce enough food with Farms next to them.
dcterms:subject
Intro
Wood
  • 100(xsd:integer)
PArmor
  • 22(xsd:integer)
LoS
  • 6(xsd:integer)
dbkwik:ageofempire...iPageUsesTemplate
Age
  • 22(xsd:integer)
Armor
  • 22(xsd:integer)
Name
  • Mill
Type
  • Economic
Available
  • All civilizations
Use
  • Drop off food
  • Upgrade and queue Farms
Class
HP
  • 22(xsd:integer)
Time
  • 35.0
abstract
  • Mills are one of the most important buildings in the Dark Age as they are drop places for food. They must be placed near a rich source of food like Berry Bushes and Deer. Building a Mill next to Wild Boars or herdables is not necessary, as these units can be lured/herded to the Town Center or an already built Mill. In later stages of the game, the Mill becomes less important, as usually all freely available food is gathered and enough Town Centers are built to produce enough food with Farms next to them. Most players use a Mill and a Lumber Camp as the required buildings to advance to the Feudal Age as that is the most cost effective way to cover that requirement (since both buildings only cost 100 wood address the most important resources in that early stage of the game). Having a Mill is also prerequisite to get access to Markets and Farms. Losing the Mill does not lose the access to the Market or Farm. The possibility to queue Farms (since The Conquerors) is very handy as it saves the player time, especially in the busy early Castle Age when the Farms usually have to be renewed for the first time. Queued Farms have the same cost as normally built ones. So it is recommended to always have enough Farms in the queue so that Farmers never stand idling (given, of course, that enough wood is available). If there is a shortage of wood, Farms can also be unqueued.
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