About: Benevolent Decoy   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

{| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Benevolent DecoyNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}

AttributesValues
rdfs:label
  • Benevolent Decoy
rdfs:comment
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Benevolent DecoyNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
dcterms:subject
Tips
  • * Using this in combination with Watchful Swarm grants near perfect immunity from attacks. * Using this while Vengeful Rush is active will improve its healing multiplier, healing radius and its duration. * Benevolent Decoy is capable of healing any damage dealt to Archwing Mobile Defense Satellites, making it useful in keeping the objective from being destroyed.
Hotkey
  • 2(xsd:integer)
cardimage
  • BenevolentDecoyMod.png
gameimage
  • BenevolentDecoy.png
dbkwik:warframe/pr...iPageUsesTemplate
Range
  • 6000.0
  • 4800.0
Energy
  • 50(xsd:integer)
Name
  • Benevolent Decoy
Info
  • * Amesha creates an energy field on its current position, comprised of a smaller central bubble, and a larger external sphere measuring 40 / 60 / 80 / 100 meters in radius surrounding it. The smaller bubble blocks all projectiles from passing through it. Damage dealt to this bubble by enemies causes allies within the larger bubble to be healed for 1 / 1.25 / 1.3 / 1.5x of the damage dealt. The larger bubble also redirects all incoming hostile fire towards the smaller central bubble. **Healing multiplier is affected by Ability Strength. **Bubble radius and healing range are affected by Ability Range. **Bubble duration is affected by Ability Duration. * It is possible to stack Benevolent Decoy multiple times at the same location to increase its duration by the base duration, to a maximum of 3x the base duration. * Three separate instances of Benevolent Decoy may be active at a time, stacked Benevolent Decoys only count for one instance. * Has an instant cast and does not interrupt other activities.
Duration
  • 25.0
Description
  • Creates beacons that draw enemy fire, converting the damage into healing pulses.
Cost
  • 50(xsd:integer)
Damage
  • 1(xsd:integer)
Max
  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. *Maximized Ability Duration increases bubble duration to 32.5 seconds. **Has no negative effect on this ability. *Maximized Ability Efficiency reduces activation cost to 22.5 energy. **Has no negative effect on this ability. *Maximized Ability Range increases bubble radius to 128 meters and healing radius to 160 meters. **Has no negative effect on this ability. *Maximized Ability Strength increases heal multiplier to 232.5%. **Has no negative effect on this ability.
abstract
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Benevolent DecoyNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Benevolent DecoyNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Mod Card image |rowspan=4 style="width:60px;text-align:center;"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability  |rowspan=4|Ability nameIn-game Description of ability |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style="padding-right: 6px;" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style="padding-right: 6px; border-top:1px solid white;" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Benevolent DecoyNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |}
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