rdfs:comment
| - When failing to crack the safe, you will trigger a trap, and a Floor will appear below you. Only after receiving damage, players can right-click the floor allowing 2 options: Examine which says "it's the floor"; and Search, which does not seem to do anything. It is recommended to have some cheap food, e.g. jug of wine to heal with. Re-spawn of the wall safe is mere seconds, making this activity a very fast way to level up. With no failures and fast cracking (one attempt can take from 3 secs up to 10) one could make about 1500 experience points per minute (90k exp per hour). Realistically, it is much less (Around 20k/h)
- After receiving damage (between 20-70 points), players can right-click the floor allowing 2 options: Examine which says "it's the floor"; and Search, which does not seem to do anything. Following the Evolution of Combat update, the damage rate of the floor traps remained unchanged, effectively negating the need to bring healing supplies or food except in the case of extremely low level players. Re-spawn of the wall safe is mere seconds, making this activity a fast way to level up. With no failures and fast cracking (one attempt can take from 3 secs up to 10) one could make about 1500 experience points per minute (90k exp per hour). Realistically, it is much less (Around 20k/h)
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abstract
| - When failing to crack the safe, you will trigger a trap, and a Floor will appear below you. Only after receiving damage, players can right-click the floor allowing 2 options: Examine which says "it's the floor"; and Search, which does not seem to do anything. It is recommended to have some cheap food, e.g. jug of wine to heal with. Re-spawn of the wall safe is mere seconds, making this activity a very fast way to level up. With no failures and fast cracking (one attempt can take from 3 secs up to 10) one could make about 1500 experience points per minute (90k exp per hour). Realistically, it is much less (Around 20k/h) (edit: at 50 agility searching the floor shows "you temporarily disarm the trap!", though whether this actually decreases the chance of getting hit is debatable and the extra time spent disarming could be used on another safe cracking attempt instead) There are also usually a lot of players training cooking nearby, so one could sell their loot for food, or simply use the everlasting fire to cook raw food the player already has. An alternative option is to buy drinks from the bar above the Den, though the drinks don't heal as much, even though they are cheap. Another alternative is to carry a Combat bracelet and use it to teleport back to the Warriors' guild and loot your items. This avoids the need for food completely. You will not lose your combat bracelet, as its value is far greater than any single reward from cracking the safes. Cracking wall safes appears to be one of the fastest ways to get uncut gems. In an inventory of loot, you would get around 11 uncut emeralds, 11 uncut sapphires, 4 uncut rubies, if lucky and 1500 - 2200 coins. That is about 75k to 90k an inventory. Even though sometimes it is possible to gain as low as 30k a inventory because prices change. Players with 99 Thieving will notice a significantly higher success rates than players with lower levels (up to 93% success rate) . Higher Agility levels reduce the damage a player receives for a failed attempt at cracking a safe.
- After receiving damage (between 20-70 points), players can right-click the floor allowing 2 options: Examine which says "it's the floor"; and Search, which does not seem to do anything. Following the Evolution of Combat update, the damage rate of the floor traps remained unchanged, effectively negating the need to bring healing supplies or food except in the case of extremely low level players. Re-spawn of the wall safe is mere seconds, making this activity a fast way to level up. With no failures and fast cracking (one attempt can take from 3 secs up to 10) one could make about 1500 experience points per minute (90k exp per hour). Realistically, it is much less (Around 20k/h) Cracking wall safes appears to be one of the fastest ways to get uncut gems. In an inventory of loot, you would get around 11 uncut emeralds, 11 uncut sapphires, 4 uncut rubies, if lucky and 1500 - 2200 coins. That is about 75k to 90k an inventory. Even though sometimes it is possible to gain as low as 30k an inventory because prices change. An effective way to stay at wall safes for long periods of time is to use a Gem bag, as it can hold the gems leaving more room for food. However, Emerald Benedict the banker is nearby. Higher Agility levels reduce the damage a player receives for a failed attempt at cracking a safe.
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