Your attacks are especially effective against creatures who are of one body and soul, such as outsiders, elementals, and most incorporeal creatures such as ghosts. When you initiate this maneuver, your attacks are both ghost touch and bane against these creatures, granting a +2 to attack and an additional +2d6 damage. Every time you make an attack, the creature must make a DC 20 Will save or be banished back to their home plane. The effect lasts for 3 rounds. Initiating this maneuver again merely resets the time remaining. This maneuver is a supernatural ability.
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rdfs:label
| - Spirit Breaker (3.5e Maneuver)
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rdfs:comment
| - Your attacks are especially effective against creatures who are of one body and soul, such as outsiders, elementals, and most incorporeal creatures such as ghosts. When you initiate this maneuver, your attacks are both ghost touch and bane against these creatures, granting a +2 to attack and an additional +2d6 damage. Every time you make an attack, the creature must make a DC 20 Will save or be banished back to their home plane. The effect lasts for 3 rounds. Initiating this maneuver again merely resets the time remaining. This maneuver is a supernatural ability.
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Summary
| - Outsiders, elementals, incorporeals... they're all living souls, and thus you know just how to deal with them.
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dcterms:subject
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author name
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prereq
| - Two Anima River maneuvers
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LVL
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dur
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dbkwik:dungeons/pr...iPageUsesTemplate
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Range
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date created
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Status
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Discipline
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Name
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Type
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Initiation
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tsea
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Subj
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abstract
| - Your attacks are especially effective against creatures who are of one body and soul, such as outsiders, elementals, and most incorporeal creatures such as ghosts. When you initiate this maneuver, your attacks are both ghost touch and bane against these creatures, granting a +2 to attack and an additional +2d6 damage. Every time you make an attack, the creature must make a DC 20 Will save or be banished back to their home plane. The effect lasts for 3 rounds. Initiating this maneuver again merely resets the time remaining. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Anima River
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