About: Spirit Breaker (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Your attacks are especially effective against creatures who are of one body and soul, such as outsiders, elementals, and most incorporeal creatures such as ghosts. When you initiate this maneuver, your attacks are both ghost touch and bane against these creatures, granting a +2 to attack and an additional +2d6 damage. Every time you make an attack, the creature must make a DC 20 Will save or be banished back to their home plane. The effect lasts for 3 rounds. Initiating this maneuver again merely resets the time remaining. This maneuver is a supernatural ability.

AttributesValues
rdfs:label
  • Spirit Breaker (3.5e Maneuver)
rdfs:comment
  • Your attacks are especially effective against creatures who are of one body and soul, such as outsiders, elementals, and most incorporeal creatures such as ghosts. When you initiate this maneuver, your attacks are both ghost touch and bane against these creatures, granting a +2 to attack and an additional +2d6 damage. Every time you make an attack, the creature must make a DC 20 Will save or be banished back to their home plane. The effect lasts for 3 rounds. Initiating this maneuver again merely resets the time remaining. This maneuver is a supernatural ability.
Summary
  • Outsiders, elementals, incorporeals... they're all living souls, and thus you know just how to deal with them.
dcterms:subject
author name
  • Eiji-kun
prereq
  • Two Anima River maneuvers
LVL
  • 8(xsd:integer)
dur
  • 3(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Personal
date created
  • 3(xsd:integer)
Status
  • Complete
Discipline
  • Anima River
Name
  • Spirit Breaker
Type
  • Boost
Initiation
  • Swift
tsea
  • t
Subj
  • Self
abstract
  • Your attacks are especially effective against creatures who are of one body and soul, such as outsiders, elementals, and most incorporeal creatures such as ghosts. When you initiate this maneuver, your attacks are both ghost touch and bane against these creatures, granting a +2 to attack and an additional +2d6 damage. Every time you make an attack, the creature must make a DC 20 Will save or be banished back to their home plane. The effect lasts for 3 rounds. Initiating this maneuver again merely resets the time remaining. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Anima River
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