About: Ship Building   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ship Building is a skill used for creating ships and ship modules.

AttributesValues
rdfs:label
  • Ship Building
rdfs:comment
  • Ship Building is a skill used for creating ships and ship modules.
  • Introduced: Ignore Mass: Set your vessel’s maximum mass (tons) Length: Duh Sail Diameter: 0 meters Fuel: Set your fuel (tons) Safe Thrust: g’s * 2, round to nearest whole number Structural Integrity (SI): Put at 0 for corvettes and frigates, and at Max Possible Tons (armor) = the Actual Tons (armor) for cruisers and destroyers. (The SI takes up mass. It’s the internal structure of your ship.) DropShip Capacity Set to 0. Large: 0 Small: 0 HPG and Lithium-Fusion Battery Do not check these boxes. Choose Clan in the leftmost tab. Heat Sinks Set to 0. Ground Forces Set to 0, or ignore all of them.
dcterms:subject
abstract
  • Introduced: Ignore Mass: Set your vessel’s maximum mass (tons) Length: Duh Sail Diameter: 0 meters Fuel: Set your fuel (tons) Safe Thrust: g’s * 2, round to nearest whole number Structural Integrity (SI): Put at 0 for corvettes and frigates, and at Max Possible Tons (armor) = the Actual Tons (armor) for cruisers and destroyers. (The SI takes up mass. It’s the internal structure of your ship.) Type of Armor: Ferro-carbide Armor Tech: Clan Max. Possible Tons: Either ignore if SI is set to 0, or set the SI so this value matches your Armor Tons value. Tons: Number of tons of armor. Use Max Armor Rule: Check. Assign Armor to Arcs: Assign it if you’d like. Doesn’t really matter too much. DropShip Capacity Set to 0. Large: 0 Small: 0 HPG and Lithium-Fusion Battery Do not check these boxes. Type: We only concern ourselves with the following weapons in this section: Kraken-T, Killer Whale-T, White Shark-T, Baracuda-T. T is short for torpedo. The torpedos are our nuclear warheads, and are in order from largest payload to smallest payload. Don’t forget to add ammo (Total Rounds). Choose Clan in the leftmost tab. Type: We only concern ourselves with the UAC/2 – 20. UAC/2 is our AMS, with UAC5 –20 being equal to our Gauss cannons. Smaller the number, the smaller the caliber. Don’t forget to add ammo, in tons (Total Tons). Heat Sinks Set to 0. Shipboard Forces Fighters: Set the number you wish to carry inside your ship. Small Craft: Set to 0. Pilots: Number is equal to the number of pilots for your fighters. Techs: 5 * (No. Fighters) Astechs: 5 * (No. Fighters) Marines Set the number of Marines, while ignoring the Unarmored Elem. and Elemental tabs. Ground Forces Set to 0, or ignore all of them. Passengers Duh. Crew Assignments Use Recommended Crew: Yes. Detailed Crew Assignments: Set to 0. Crew Type: Set to Clan Crew Quality: Your choice. Escape Pods/Lifeboats: Up to you, but I recommend a little bit more than the maximum number of passengers and crew aboard your ship. Unless you’re a heartless bastard. Assign Crew Quarters: Duh. Shipyard None and 0 or ignore. Cargo Bays This area has no bearing on actual calculations, so it’s just fluff. Usually, you’d label one of the bays as a fighter bay, if you carry fighters. The number of Doors has no bearing on any calculations.
  • Ship Building is a skill used for creating ships and ship modules.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software