About: Air Shield   Sponge Permalink

An Entity of Type : dbkwik:resource/v5PF7qFSqT0_H1P1aKUvvQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Air Shield (Elemental/♣) * Raise the Maelstrom: 8 T * Duration 30 minutes: 1 T * Spell involves only a few elements: 2 T * Spell Range Touch/Self: 1 T * Subjects Affected 1: 1 T * Subject is Human: 1 T * Subject is Well Known: 1 T * Total Thaumic Energy requirement: 16 Thaum * Custom Spell adjustment: 8 Thaum (T is halved)

AttributesValues
rdf:type
rdfs:label
  • Air Shield
rdfs:comment
  • Air Shield (Elemental/♣) * Raise the Maelstrom: 8 T * Duration 30 minutes: 1 T * Spell involves only a few elements: 2 T * Spell Range Touch/Self: 1 T * Subjects Affected 1: 1 T * Subject is Human: 1 T * Subject is Well Known: 1 T * Total Thaumic Energy requirement: 16 Thaum * Custom Spell adjustment: 8 Thaum (T is halved)
  • absorbs damage amount unknown
  • The Air Shield spell cause a semi invisible circulation of air encompasses the caster creating a barrier of forceful wind that deflects objects coming close to the caster. Small flying creatures and insects may not approach the caster when the spell is in effect. This includes spells like Creeping Doom or Insect Plague. Incorporeal creatures are not affected by this spell.
  • Name: Air Shield Type: Defense The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an Air user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects (though requiring a higher degree of precision).
  • Enchant self or ally with an air shield that absorbs X damage from all sources (not only Air). Does not stack with other elemental shield spells.100% base chance to set File:DOS Buff Shielded (Air).png Shielded (Air)Immune to File:DOS Status Effect Stunned.pngStunned20% Chance to File:DOS Status Effect Stunned.pngStun Melee Attackers+50% Air Resistance-25% Earth ResistanceSkill: File:DOS Skill Air Shield.png Air Shield
  • Air Shield is an Air technique, that allows the user to shield himself from most harm coming from a single direction.
  • This ability can be used to create a shield by thickening air. It will be almost invisible, appearing only as a colourless rippling effect. It can protect against any physical threat, including physical attacks, projectiles and the effects of other abilities. However, maintaining it for a long time against strong or steady attack would be difficult.
dcterms:subject
ability to
  • create a shield from air
Skill Level
  • 11(xsd:integer)
reqdos
  • Int
dbkwik:divinity/pr...iPageUsesTemplate
Range
  • 15.0
Characters
Name
  • Air Shield
Caption
  • Creating an air shield
dbkwik:rpg/property/wikiPageUsesTemplate
dbkwik:chatabouthe...iPageUsesTemplate
Ability
  • Aerotheurge
Duration
  • 3(xsd:integer)
req level
  • 10(xsd:integer)
basecool
  • 6(xsd:integer)
apdos
  • 5(xsd:integer)
abstract
  • Air Shield (Elemental/♣) * Raise the Maelstrom: 8 T * Duration 30 minutes: 1 T * Spell involves only a few elements: 2 T * Spell Range Touch/Self: 1 T * Subjects Affected 1: 1 T * Subject is Human: 1 T * Subject is Well Known: 1 T * Total Thaumic Energy requirement: 16 Thaum * Custom Spell adjustment: 8 Thaum (T is halved)
  • absorbs damage amount unknown
  • The Air Shield spell cause a semi invisible circulation of air encompasses the caster creating a barrier of forceful wind that deflects objects coming close to the caster. Small flying creatures and insects may not approach the caster when the spell is in effect. This includes spells like Creeping Doom or Insect Plague. Incorporeal creatures are not affected by this spell.
  • Name: Air Shield Type: Defense The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an Air user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects (though requiring a higher degree of precision).
  • Enchant self or ally with an air shield that absorbs X damage from all sources (not only Air). Does not stack with other elemental shield spells.100% base chance to set File:DOS Buff Shielded (Air).png Shielded (Air)Immune to File:DOS Status Effect Stunned.pngStunned20% Chance to File:DOS Status Effect Stunned.pngStun Melee Attackers+50% Air Resistance-25% Earth ResistanceSkill: File:DOS Skill Air Shield.png Air Shield
  • Air Shield is an Air technique, that allows the user to shield himself from most harm coming from a single direction.
  • This ability can be used to create a shield by thickening air. It will be almost invisible, appearing only as a colourless rippling effect. It can protect against any physical threat, including physical attacks, projectiles and the effects of other abilities. However, maintaining it for a long time against strong or steady attack would be difficult.
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