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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

|-|KMS 1.2.262= File:Skill Elemental Charge.png 엘리멘탈 차지 * Class: Page * Type: Passive * Maximum Level: 1

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  • Elemental Charge
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  • |-|KMS 1.2.262= File:Skill Elemental Charge.png 엘리멘탈 차지 * Class: Page * Type: Passive * Maximum Level: 1
  • Elemental Charges is FURY's replacement for Mana, Rage, Energy, and a variety of other things that are used in other games to regulate and limit spells/abilities. In FURY, there are a few weak abilities for each element (The elements are Nature, associated with the Growth School, Fire, associated with the Death School, Water, associated with the Life School, and Air, associated with the Decay School. The most commonly used abilities to generate elemental charges are Flame Dart, Fire Strike, Frost Dart, Frost Strike, Defender's Dart, Guardian Strike, Sonic Blast, Thunderstrike, Channel Air, Channel Nature, Channel Fire, Channel Water, Offering to the Forgefather, Offering to the Tidekeeper, Offering to the sundancer, and Offering to the cloudrider. This is not a comprehensive list, but is m
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  • |-|KMS 1.2.262= File:Skill Elemental Charge.png 엘리멘탈 차지 * Class: Page * Type: Passive * Maximum Level: 1
  • Elemental Charges is FURY's replacement for Mana, Rage, Energy, and a variety of other things that are used in other games to regulate and limit spells/abilities. In FURY, there are a few weak abilities for each element (The elements are Nature, associated with the Growth School, Fire, associated with the Death School, Water, associated with the Life School, and Air, associated with the Decay School. The most commonly used abilities to generate elemental charges are Flame Dart, Fire Strike, Frost Dart, Frost Strike, Defender's Dart, Guardian Strike, Sonic Blast, Thunderstrike, Channel Air, Channel Nature, Channel Fire, Channel Water, Offering to the Forgefather, Offering to the Tidekeeper, Offering to the sundancer, and Offering to the cloudrider. This is not a comprehensive list, but is many of the most commonly used abilities. Different elements often have different focuses, as listed below: Nature is often associated with Buffs and Damage Over Time effects, such as Fist of the Cobra. Air is often associated with Debuffs as well as Damage Reduction effects, such as Bulwark and Stormseal. Fire is often associated with Direct Damage and Increasing your direct damage, with abilities such as Berserker's Rage, and Retribution. Water is often associated with Healing, Buffs, and Debuffs, and is often considered the best element to use for healing.
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