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The cleric is probably the easiest class in the game to play as, possessing both enough physical endurance to survive most attacks as well as a powerful magical arsenal for dealing with ranged combat. The primary drawback of the cleric is that his first tier weapon is fairly slow and less effective than the other first tier weapons: although it has marginally longer reach than the Baratus' gauntlets, and slightly greater damage than the Daedolon's staff, it is overall significantly weaker and shorter ranged than each of those. This means that that players seeking to output enough damage to quickly defeat their opponents will find themselves very dependent on mana.

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  • Parias
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  • The cleric is probably the easiest class in the game to play as, possessing both enough physical endurance to survive most attacks as well as a powerful magical arsenal for dealing with ranged combat. The primary drawback of the cleric is that his first tier weapon is fairly slow and less effective than the other first tier weapons: although it has marginally longer reach than the Baratus' gauntlets, and slightly greater damage than the Daedolon's staff, it is overall significantly weaker and shorter ranged than each of those. This means that that players seeking to output enough damage to quickly defeat their opponents will find themselves very dependent on mana.
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abstract
  • The cleric is probably the easiest class in the game to play as, possessing both enough physical endurance to survive most attacks as well as a powerful magical arsenal for dealing with ranged combat. The primary drawback of the cleric is that his first tier weapon is fairly slow and less effective than the other first tier weapons: although it has marginally longer reach than the Baratus' gauntlets, and slightly greater damage than the Daedolon's staff, it is overall significantly weaker and shorter ranged than each of those. This means that that players seeking to output enough damage to quickly defeat their opponents will find themselves very dependent on mana. * The Flechette in the hands of the cleric releases a poisonous, damaging gas. The cleric will drop the flechette where he is standing, where it will remain for a second or two before shattering. Once the flechette has broken, a cloud of poisonous gas will appear at its location - damaging both enemies and players over time for as long as they remain in the cloud. Whilst in the cloud, players will find their vision periodically disturbed by a green haze. To many players, the cleric's variant of the flechette appears to be the most useful - the cloud can stop Ettin and Centaur dead in their tracks, and serves as an effective chokepoint in cramped areas. In addition, a Disc of Repulsion may be used to launch the cloud forward, granting it additional impact damage capable of killing most enemies. * While under the effects of the Icon of the Defender the cleric gains total invincibility. In addition, he will periodically flicker in and out of tangibility, allowing some projectiles to pass through him much like the Disciples in Heretic. * When using the Mystic Ambit Incant, the cleric restores a significant amount of health to both himself and nearby allies, if injured.
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