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An Entity of Type : dbkwik:resource/-rKRgSY2iM7pjvOz8OTy8Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Characteristic that increases your chance of playing first.

AttributesValues
rdf:type
rdfs:label
  • Initiative
  • Initiative
  • Initiative
  • Initiative
  • Initiative
  • Initiative
rdfs:comment
  • A Characteristic that increases your chance of playing first.
  • Before combat begins, all characters take a 1d20 roll to determine the order in which they attack. This order persists for the entire encounter with the characters taking actions in order of the highest to the lowest initiative.
  • A die roll at the start of the round to determine who goes first. Each player rolls the d20, and whoever rolls highest chooses who goes first. Reroll ties.
  • Ένα από τα 8 στατιστικά του χαρακτήρα που αφορά το πόσο γρήγορα ένας χαρακτήρας μπορεί να αντιδράσει στον κίνδυνο. Αυξάνει την πιθανότητα να αποφύγει σώμα με σώμα (melee) και βαλλιστικές επιθέσεις (ranged).
  • Initiative is a statistic for all units in Game Boy Wars 3. Its sole purpose is to determine the attack order in a given round of Direct Combat.
  • Initiative is a system of determining the order of actions in battle. Before the first round of combat, each combatant makes a single initiative check. Each round, the participants act in order from the highest initiative result to the lowest.
  • Initiative is an advantage to Skewer You let loose with a quick burst of strength, increasing the Tap (and base) damage of Skewer by 15%.
  • Initiative (I) reflects a character's speed of thought, whether he is quick-witted or sluggish. In close combat, I determines who acts first. This is expressed as a percentage of 01-100%. I reflects speed of thought and action. It is used to test actions requiring mental alertness rather than physical skill, to determine whether a character spots some small or unusual circumstance (such as a tear in a man's clothing or a dislodged picture on the wall), and in cases where the character must react to something quickly, such as dodging a falling rock.
  • Savaşta kimin daha önce başlayacağını belirler.Kimin initiative'si daha yüksek ise o daha önce başlar.Initiative, Vitality dışında bütün karakteristik özellikler sayesinde artar. * Her 1 puan Strength için 1 puan Initiative artar. * Her 1 puan Wisdom için 1 puan Initiative artar. * Her 1 puan Intelligence için 1.5 puan Initiative artar. * Her 1 puan Chance için 1 puan Initiative artar. * Her 1 puan Agility için 1 puan Initiative artar.
  • Master the art of clicking to move forward after you have begun jumping upward, and of course double jumping. Clicking quickly from one side to another enables you to shorten the distance forward you move, making it easy to jump to small perches. Then you will be ready for this quest. Standing jumps are the majority of it, with very short movements forward at the apex of the leap.
  • Augmente les chances d'esquiver les attaques, modifie la chance d'être touché par un critique.
  • Officer Expertise: Reduces the action cost of all group buff abilities. Requires: 4 Points In Squad Command Rank:0/3 Grants Modifiers: 5/10/20/- Spy Expertise: Name: Initiative Career required: Spy Prerequisites: 12 points in Covert Operative; 4 points in Cloak and Dagger Maximum Points that can be allotted: 4 Cooldown timer: N/A Duration: Innate Range: N/A Effect: Ambush and Snipe gain a 15% per point chance of being a critical hit.
  • In Direct_democracy systems, the initiative allows voters to propose a legislative measure (statutory initiative) or a constitutional amendment (consitutional initiative) by filing a petition bearing a required number of valid citizen signatures.
  • Status_Boost.gif|Enemy Initiative Status Player Yay.gif|Player Initiative Enhanced reactions and heightened awareness increase the chance of getting the drop on the opponent. When determining who goes first at the beginning of battle, you have a chance of acting first (works the same way as an increase of Luck).
  • Initiative, or INI, is a base stat that determines in which order entities can act relative to one another.
  • Initiative switches from one player to the other every turn. Using initiative correctly is crucial. When a player has the initiative, any he or she activates on that turn will resolve before the enemy's abilities. For example: - Player A has the initiative, uses Death Ray on an enemy . - Player B uses Prayer Of The Dragon on the same character, which is intended to keep the and instead exhausts it. - When the game enters the Resolution Phase, Death Ray comes first due to initiative, effectively rendering Prayer Of The Dragon useless.
  • At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).
  • Nutzen: Je höher die Initiative eines Charakters, desto früher kommt er innerhalb einer Kampfrunde zum Zug. Formel: Stufe + Intelligenz + Konzentration Hinweise: eine hohe Initiative ist vor allem bei Überfällen von Vorteil, aber auch beim Kampf gegen Monster nicht zu vernachlässigen (insbesondere wenn man Schadens- oder Heilgegenstände benutzen möchte/muss).
  • À ne pas confondre avec le badge qui porte le même nom : Initiative. [[Fichier:Initiative_PM.png|thumb|220px|right|L'initiative dans Paper Mario]]L'initiative est une technique spéciale qui apparaît dans les séries Paper Mario et Mario & Luigi. Elle consiste à attaquer un ennemi en temps réel, en sautant sur lui ou en le frappant avec le marteau, pour qu'il se blesse ou se retrouve désavantagé pendant la phase de combat. Par ailleurs, certains ennemis peuvent également se servir de l'initiative en l'attaquant avec leur carapace ou en lui lançant des projectiles (comme les Topi Taupes).
  • All combatants make an initiative roll at the start of combat. This roll determines the order in which characters act. A higher initiative may be important to certain classes that benefit from acting early in a fight. This includes rogues with first strike, defenders, and so on; however, nearly all characters will prefer to act early rather than late. Initiative = d20 + Dexterity Modifier + Initiative Modifiers Example feats that affect Initiative rolls (not a complete list): * Danger Sense * Improved Initiative * Mythic Senses (21st level, Minotaur) * Wary Fighter
  • An initiative roll is made whenever a character enters combat or is the recipient of a harmful spell (such as darkness). This roll is used to determine the order in which creatures act in combat, which is of great importance in pencil-and-paper D&D games. In Neverwinter Nights, however, this roll is of little to no significance, due to overlaying the turn-based combat of D&D with a real-time gaming environment. The roll is a d20 plus the character's dexterity modifier, plus bonuses from feats. The four feats that improve initiative are
  • One player always has INITIATIVE, a distinction used to resolve timing conflicts. During setup, the player with lowest squad point total chooses who has initiative. If both players have the same squad total, one player rolls one red die. On a hit or critical result, the player who rolled the die chooses who has initiative. On a focus or blank result, his opponent chooses who has initiative. The player with initiative places the initiative token next to his cards.
sameAs
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New Header
  • 50(xsd:integer)
  • Events
  • "New Initiative"; Hoodgang.jpg
  • Avengers Initiative; No Image Team.jpg
  • Teams & Projects
  • The Initiative; Avengers_Initiavive_number_1.jpeg
  • Captain Americorps; Captain Americorps from What If Age of Ultron Vol 1 4 0001.png
talent req
  • None
Affects
herolevel
  • 4(xsd:integer)
points req
  • 15(xsd:integer)
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Tier
  • 2(xsd:integer)
Name
  • Initiative
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Class
  • Rogue
ranks
  • 3(xsd:integer)
Description
  • Gives you a X% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  • Ambush, Garrote, and Cheap Shot award 2 Combo Points.
Location
  • Subtlety, Tier 4
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