About: Grandpanzer   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Grandpanzer is an enemy in Crisis Core -Final Fantasy VII-. It is accompanied by many Panzer Jr.+s. The enemy may seem tough, but the fight will be easy if Zack stays behind it and avoids frontal attacks, as the tank's weapons are all placed in the front. Hitting it with Costly Punch quickly before it releases another wave of Panzer Jr.+s will really help in the battle. If there are no Panzer Jr.+ in the battle, it will use Eject! to summon five more.

AttributesValues
rdfs:label
  • Grandpanzer
rdfs:comment
  • The Grandpanzer is an enemy in Crisis Core -Final Fantasy VII-. It is accompanied by many Panzer Jr.+s. The enemy may seem tough, but the fight will be easy if Zack stays behind it and avoids frontal attacks, as the tank's weapons are all placed in the front. Hitting it with Costly Punch quickly before it releases another wave of Panzer Jr.+s will really help in the battle. If there are no Panzer Jr.+ in the battle, it will use Eject! to summon five more.
Level
  • 82(xsd:integer)
dcterms:subject
Stagger
  • 5(xsd:integer)
Gil
  • 596(xsd:integer)
silence
  • Immune
Mag
  • 26(xsd:integer)
Poison
  • Immune
ATK
  • 201(xsd:integer)
Steal
LCK
  • 26(xsd:integer)
Stun
  • Immune
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Name
  • Grandpanzer
MP
  • 0(xsd:integer)
Romaji
  • Gurando Pantsā
Abilities
  • Eject!, Gatling Gun, Shinra Cannon
spr
  • 46(xsd:integer)
recovery
  • 1(xsd:integer)
hp hard
  • 480710(xsd:integer)
Exp
  • 11011(xsd:integer)
Drop
  • HP Stone
Japanese
  • グランドパンツァー
SP
  • 1(xsd:integer)
HP
  • 380486(xsd:integer)
Stop
  • Immune
Death
  • Immune
Location
Vit
  • 186(xsd:integer)
zantetsuken
  • 191(xsd:integer)
blow away
  • Immune
abstract
  • The Grandpanzer is an enemy in Crisis Core -Final Fantasy VII-. It is accompanied by many Panzer Jr.+s. The enemy may seem tough, but the fight will be easy if Zack stays behind it and avoids frontal attacks, as the tank's weapons are all placed in the front. Hitting it with Costly Punch quickly before it releases another wave of Panzer Jr.+s will really help in the battle. If there are no Panzer Jr.+ in the battle, it will use Eject! to summon five more.
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