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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Electronic warfare (EW) is

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rdfs:label
  • Electronic warfare
  • Electronic Warfare
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  • Electronic warfare (EW) is
  • Electronic warfare (EW) refers to any action involving the use of the electromagnetic spectrum (EMS) or directed energy (DE) to control the EMS or to attack the enemy.
  • Electronic warfare (EW) refers to any action involving the use of the electromagnetic spectrum or directed energy to control the spectrum, attack an enemy, or impede enemy assaults via the spectrum. The purpose of electronic warfare is to deny the opponent the advantage of, and ensure friendly unimpeded access to, the EM spectrum. EW can be applied from air, sea, land, and space by manned and unmanned systems, and can target communication, radar, or other services. EW includes three major subdivisions: Electronic Attack (EA), Electronic Protection (EP), and Electronic warfare Support (ES).
  • The Electronic Warfare skill allows a pilot to operate Electronic Counter Measure modules.
  • Electronic warfare (EW) refers to any action involving the use of the electromagnetic spectrum or directed energy to control the spectrum, attack an enemy, or impede enemy assaults via the spectrum. The purpose of electronic warfare is to deny the opponent the advantage of, and ensure friendly unimpeded access to, the EM spectrum. EW can be applied from air, sea, land, and space by manned and unmanned systems, and can target humans, communications, radar, or other assets.
  • Electronic warfare, or EW, was any action involving the use of the electromagnetic spectrum or directed energy to control the spectrum, attack an enemy, or impede enemy assaults via the spectrum. Its purpose was to deny the opponent the advantage of, and ensure friendly unimpeded access to, the EM spectrum. The Keyhole platform was an advanced ECM system. (HH11)
  • Electronic warfare one fires one EMP burst on one target vehicle, while disrupting the enemy's minimap. This is in effect for about 10 seconds. Electronic warfare two fires a directed EMP burst on one target vehicle, although it may affect other enemy vehicles if close enough. It also disrupts the minimap. Effect time is double that of electronic warfare one. Requires two upgraded uplinks. Electronic warfare bursts allow hidden targets to be revealed for a brief period of time. Any affected targets will remain revealed until the EMP effect wears off.
  • Electronic Warfare or EWAR are attacks which do not do direct damage, but have a negative effect on the victim's ship. Some of the various types of electronic warfare are: * ECM Burst - A non-targeted attack that can cause the enemy ship to lose a target lock. Short range but powerful. * Electonic Counter Measures - A targeted attack that can cause the enemy ship to lose a target lock. Long range. * Remote Sensor Dampeners - A targeted attack which reduces the range and speed of an enemy ship's sensors. * Stasis Webifiers - A targeted attack which reduces the maximum speed of the enemy ship. Slower ships are easier to hit with turret weapons and recieve more damage from missiles. * Target Painters - A targeted attack which increases the signature radius of ship. The large
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abstract
  • Electronic warfare (EW) is
  • Electronic Warfare or EWAR are attacks which do not do direct damage, but have a negative effect on the victim's ship. Some of the various types of electronic warfare are: * ECM Burst - A non-targeted attack that can cause the enemy ship to lose a target lock. Short range but powerful. * Electonic Counter Measures - A targeted attack that can cause the enemy ship to lose a target lock. Long range. * Remote Sensor Dampeners - A targeted attack which reduces the range and speed of an enemy ship's sensors. * Stasis Webifiers - A targeted attack which reduces the maximum speed of the enemy ship. Slower ships are easier to hit with turret weapons and recieve more damage from missiles. * Target Painters - A targeted attack which increases the signature radius of ship. The larger the radius, the easier it is to hit the ship. * Tracking Disruptors - A targeted attack which reduced the range and tracking speed of turret weapons. * Warp Jammers - A targeted attack which can prevent a ship from engaging its warp drive.
  • Electronic warfare one fires one EMP burst on one target vehicle, while disrupting the enemy's minimap. This is in effect for about 10 seconds. Electronic warfare two fires a directed EMP burst on one target vehicle, although it may affect other enemy vehicles if close enough. It also disrupts the minimap. Effect time is double that of electronic warfare one. Requires two upgraded uplinks. Electronic warfare three fires a high intensity EMP burst on one targeted vehicle, while the radius is large enough to envelope a few other vehicles in the burst. It disrupts the minimap like it's other variants. Effect time is double that of Electronic warfare two. Requires three upgraded uplinks. Electronic warfare bursts allow hidden targets to be revealed for a brief period of time. Any affected targets will remain revealed until the EMP effect wears off. Infantry units are immune to the effects of electronic warfare. The only effect of the support on infantry is revealing the unseen unit's location. Rifleman will lose their camouflage ability while Engineers remain completely unaffected. Using Electronic Warfare on vehicles allow an outmatched force to damage or defeat a tougher unit. Once the target is immobilized it is vulnerable to all forms of damage and is unable to defend itself allowing the combined forces of artillery, engineer, and other local units to quickly eliminate foes. Outmatched forces can also make a quick retreat out of the area to allow a better suited unit to counter-attack.
  • Electronic warfare (EW) refers to any action involving the use of the electromagnetic spectrum (EMS) or directed energy (DE) to control the EMS or to attack the enemy.
  • Electronic warfare, or EW, was any action involving the use of the electromagnetic spectrum or directed energy to control the spectrum, attack an enemy, or impede enemy assaults via the spectrum. Its purpose was to deny the opponent the advantage of, and ensure friendly unimpeded access to, the EM spectrum. In Diaspora-era space warfare targeted communication, radar, or other systems of enemy ships and installations. Warships utilized a complex suite of electronic warfare systems. These systems utilized jammers, decoys, and stealth in order to help defeat or confuse incoming missiles. Modern warships had massive computer suites and emitters built into them that allowed them to confuse incoming fire and help conceal and stealth the ships' emissions. Ships also utilized specialized drones and decoys that were deployed outside of the ship. The power requirements for these were so high that it was impossible to have them run on internal power; instead, they had to stay close to the ship on a tractor beam and receive beamed power. As a result, a warship could deploy only a handful of them at a time. (UHH) The Keyhole platform was an advanced ECM system. (HH11)
  • Electronic warfare (EW) refers to any action involving the use of the electromagnetic spectrum or directed energy to control the spectrum, attack an enemy, or impede enemy assaults via the spectrum. The purpose of electronic warfare is to deny the opponent the advantage of, and ensure friendly unimpeded access to, the EM spectrum. EW can be applied from air, sea, land, and space by manned and unmanned systems, and can target communication, radar, or other services. EW includes three major subdivisions: Electronic Attack (EA), Electronic Protection (EP), and Electronic warfare Support (ES).
  • The Electronic Warfare skill allows a pilot to operate Electronic Counter Measure modules.
  • Electronic warfare (EW) refers to any action involving the use of the electromagnetic spectrum or directed energy to control the spectrum, attack an enemy, or impede enemy assaults via the spectrum. The purpose of electronic warfare is to deny the opponent the advantage of, and ensure friendly unimpeded access to, the EM spectrum. EW can be applied from air, sea, land, and space by manned and unmanned systems, and can target humans, communications, radar, or other assets.
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