About: Weather in btd6   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

I was thinking about weather for btd6. Positive- Dark Sun Exclusive: blackout- makes sun-gods (they are now dark) twice as efficient. In a co-op round in which one has dark sun, it will glitch the game into autocompleting the round. Reduces range of other towers by 30% and slows bloons by 35%. Comes on random rounds, always 5 per medium game, 7 each hard, 4 each easy. sunny- makes all towers fire 1.25x faster! Costs 10 monkey money or $500 Cloudy- decreases range 10%, but makes bloons slower by 32%. Costs 25 MM or $1200. Negative-

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  • Weather in btd6
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  • I was thinking about weather for btd6. Positive- Dark Sun Exclusive: blackout- makes sun-gods (they are now dark) twice as efficient. In a co-op round in which one has dark sun, it will glitch the game into autocompleting the round. Reduces range of other towers by 30% and slows bloons by 35%. Comes on random rounds, always 5 per medium game, 7 each hard, 4 each easy. sunny- makes all towers fire 1.25x faster! Costs 10 monkey money or $500 Cloudy- decreases range 10%, but makes bloons slower by 32%. Costs 25 MM or $1200. Negative-
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  • I was thinking about weather for btd6. Positive- Dark Sun Exclusive: blackout- makes sun-gods (they are now dark) twice as efficient. In a co-op round in which one has dark sun, it will glitch the game into autocompleting the round. Reduces range of other towers by 30% and slows bloons by 35%. Comes on random rounds, always 5 per medium game, 7 each hard, 4 each easy. sunny- makes all towers fire 1.25x faster! Costs 10 monkey money or $500 Cloudy- decreases range 10%, but makes bloons slower by 32%. Costs 25 MM or $1200. Snow- ice monkeys attack us 2x range, 2x speed, 2x freeze time, and can freeze white and zebra. Costs 15 MM or $850. Negative- rain- prevents all special abilities. Rounds 27, 51, 70, 83' and every 17 rounds after. Thunder- incapitates 2 random towers for the round. Comes on round 11, 32, 50, 61, 73, 88' and every 20 rds after. Acid- halves damage by all towers that do 2 or more damage at a time. Allows 2/x, 3/x, and 4/x glue gunners to eat through bloons twice as fast. Appears on round 13, 23, 40,61, 80, and every 13 rounds after. Hail- reduces range 25% of all towers except super monkey and ice! which increase by 25%. Appears on round 21, 35, 50, 63, 80, 85, and every 15 rds after. We need your help, you must support this page.
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