About: Watchman   Sponge Permalink

An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Satellites Location: Milky Way / Shadow Sea / Iera System / Fourth planet Prerequisite: Horizon (mission) (Mass Effect 2) Prerequisite: Priority: Thessia (Mass Effect 3)

AttributesValues
rdf:type
rdfs:label
  • Watchman
  • Watchman
rdfs:comment
  • Satellites Location: Milky Way / Shadow Sea / Iera System / Fourth planet Prerequisite: Horizon (mission) (Mass Effect 2) Prerequisite: Priority: Thessia (Mass Effect 3)
  • Watchmen are second-tier mercenaries. They can randomly be found and hired in a tavern.
  • The Watchman was a random event that appeared during Thieving, similar to other guardian events such as the Rock Golem. His level differed depending on the player's combat level. He was removed due to players' complaints about being killed too quickly when pickpocketing at a low life point level and wearing no armour. The Watchman would say "(Player's Name), you are under arrest!" before attacking.
  • Watchman was the lowest rank that could be held by members of the City Watch division of the Bajoran Militia. (TLE - Terok Nor novel: Day of the Vipers)
  • Der mittelgroße Gesteins- und Eisplanet Watchman befindet sich an der äußeren Grenze des kleinen Sonnensystems von Iera und hat etwa ein Dutzend mondgroßer Objekte "eingefangen". Seine Stickstoff/Sauerstoff-Atmosphäre ist für die Entstehung von Leben zu dünn, und sein kalziumreicher Gesteinskern ist von massivem Eis umgeben. Die Fußabdrücke der ersten Forscher auf diesem Planeten sind noch heute auf der praktisch luftlosen Oberfläche zu erkennen. Da es keine wertvollen Res­sour­cen gibt, waren auch Besucher seitdem eher selten.
  • Watchman is a infantry that appear in Art of Conquest. They are the only gunman that is cyber. This infantry is upgraded from guardian. This is the only the infantry that has greatest ranged infantry
  • Watchman is an Elder gatekeeper of Castle Volkihar.
  • Watchmen are the peacekeepers of Minetown. They are always generated peaceful, but can become hostile through a number of player actions. * Attacking a peaceful watchman * Attacking a peaceful shopkeeper * Killing the priest * Cutting down trees * Destroying fountains (you will usually get a warning before a fountain dries up) * Stealing from shops * Digging through walls or doors (you will be warned first) * Kicking down doors (you will be warned first) * Unlocking doors (you will be warned first). It is often thought that the watch will not object if you use a skeleton key. In fact, using a key is no different from using a lock pick or credit card, except in that it will open a lock in a single turn, reducing the chance that a watchman will notice you do
  • Watchmen are employed by all the towns of the Old World to act as policemen. Their job is to patrol the streets and to be on hand in the event of trouble. They are responsible for general law and order, as well as for dealing with any unexpected emergencies. Watchmen are usually employed by local authorities and their powers vary from place to place; in many towns, their powers are almost absolute, especially when they are dealing with the poor and defenceless. It is the Watchman's curse always to be unpopular with the people of the towns and cities; they are recruited from the dregs to combat the dregs. Only a rare few are professional lawmen. Ironically, it is normally these who give up the unequal struggle and seek life and adventure elsewhere.
  • As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the Stalker class, the Watchman would be able to purchase any class card of the Stalker class (as well as any class card of the Watchman class itself) except Ambush or Upper Hand, since either of those would cost 3 experience points.
sameAs
Level
  • 1(xsd:integer)
  • 9(xsd:integer)
  • 22(xsd:integer)
  • 28(xsd:integer)
  • 176(xsd:integer)
  • Varies
Attack
  • 20(xsd:integer)
dcterms:subject
Ice
  • 0(xsd:integer)
surfacegrav
  • 0(xsd:double)
  • 8(xsd:integer)
orbitaldistance
  • 4(xsd:double)
  • 41(xsd:integer)
acc magic
  • 0(xsd:integer)
surfacetemp
  • −116
  • −116
aff magic
  • 65(xsd:integer)
daylengthunits
  • Erdstunden
lifepoints
  • 1000(xsd:integer)
Examine
  • The strong arm of the law.
pdr
  • 30(xsd:integer)
Lightning
  • 0(xsd:integer)
orbitalperiodunits
  • Erdjahre
KB
  • 6500(xsd:integer)
max hit
  • Varies
essential
  • Yes
Poisonous
  • No
max magic
  • 0(xsd:integer)
attack speed
  • 1(xsd:integer)
acc melee
  • 316(xsd:integer)
aff weakness
  • 90(xsd:integer)
Agi
  • 5(xsd:integer)
holy
  • 0(xsd:integer)
aff melee
  • 55(xsd:integer)
Physical
  • 0(xsd:integer)
Melee
  • Spiked Club, Fighting Pick, Sword, Boar Spear
max ranged
  • 0(xsd:integer)
Poison
  • 0(xsd:integer)
daylength
  • 28(xsd:double)
  • 286(xsd:integer)
worldtype
  • Eisplanet
Always Drops
  • Nothing
mad
  • 8678(xsd:integer)
str
  • 7(xsd:integer)
aff ranged
  • 45(xsd:integer)
Attack style
  • Melee
acc ranged
  • 0(xsd:integer)
CHA
  • 4(xsd:integer)
slaylvl
  • No
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