About: Other loot distribution systems   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In principle every system which does not use bidding determines who gets loot from the current hierarchy. There are two possibilities - either the person with the highest score simply gets the item, or the point scores are in some way converted to die roll modifiers, and the actual loot distribution is determined by a roll. Ni Karma and SLS below actually differ mostly in the aspect that Ni Karma uses a die roll, while in SLS the current point leader has the first pick.

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  • Other loot distribution systems
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  • In principle every system which does not use bidding determines who gets loot from the current hierarchy. There are two possibilities - either the person with the highest score simply gets the item, or the point scores are in some way converted to die roll modifiers, and the actual loot distribution is determined by a roll. Ni Karma and SLS below actually differ mostly in the aspect that Ni Karma uses a die roll, while in SLS the current point leader has the first pick.
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abstract
  • In principle every system which does not use bidding determines who gets loot from the current hierarchy. There are two possibilities - either the person with the highest score simply gets the item, or the point scores are in some way converted to die roll modifiers, and the actual loot distribution is determined by a roll. Ni Karma and SLS below actually differ mostly in the aspect that Ni Karma uses a die roll, while in SLS the current point leader has the first pick. Whether rolling is good or bad is a matter of taste, but generally loot systems are introduced because the general feeling is that rolling is just too arbitrary.
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