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An Entity of Type : dbkwik:resource/ovOwBtEHgiL9tVvihZXjDg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Automag is a handgun in Unreal that is similar to the pistols on Earth. It is equipped with a magazine containing 20 rounds and can hold a maximum of 200 rounds. The Automag fires the rounds via the use of gun-powder. The Automag can shoot 20 rounds consecutively, after which it has to be reloaded. It can also be reloaded by switching to another weapon and then switching back to the Automag. The weapon shares Clips and Bullets with the Minigun. In secondary fire mode, the player character tilts the pistol sideways in a "gangsta-style" carriage to fire less accurate rounds at a faster rate. It is a great weapon for fighting fast enemies due to its hitscan nature. Nonetheless, the Automag is a great weapon for both accuracy and firepower.

AttributesValues
rdf:type
rdfs:label
  • Automag
  • Automag
rdfs:comment
  • The Automag is a handgun in Unreal that is similar to the pistols on Earth. It is equipped with a magazine containing 20 rounds and can hold a maximum of 200 rounds. The Automag fires the rounds via the use of gun-powder. The Automag can shoot 20 rounds consecutively, after which it has to be reloaded. It can also be reloaded by switching to another weapon and then switching back to the Automag. The weapon shares Clips and Bullets with the Minigun. In secondary fire mode, the player character tilts the pistol sideways in a "gangsta-style" carriage to fire less accurate rounds at a faster rate. It is a great weapon for fighting fast enemies due to its hitscan nature. Nonetheless, the Automag is a great weapon for both accuracy and firepower.
  • The Automag is a paintball marker designed by Tom Kaye and produced by Airgun Designs, Inc. It bears the distinction of being the first semi-automatic marker ever to win a paintball tournament. Team Swarm used Automags in their victory at the 1991 International Masters.
  • Automag to broń dostępna w pierwszym Unrealu i Return to Na Pali, używana przez strażników więziennych statku UMS Vortex Rikers oraz załogę statku ISV-KRAN korporacji Inuit. Primary fire umożliwia oddawanie powolnych i precyzyjnych strzałów; tryb secondary natomiast na oddawanie szybszego strzału, ale mniej celnego. Broń ta ma wspólną amunicję z Minigunem, więc może zadawać dosyć duże obrażenia w szybkim czasie od -8 do -14 HP.W odróżnieniu od Miniguna, który jest bronią automatyczną, Automag posiada funkcję przeładowywania, a co go upodabnia do dzisiejszego pistoletu typu Desert Eagle. Automag jest pierwowzorem dla Enforcera.
sameAs
dcterms:subject
foaf:homepage
nazwa
  • Automag
grafika
  • Automag.jpg
Fire Rate
  • 2(xsd:double)
  • 3(xsd:double)
Game
dbkwik:pl.unreal/p...iPageUsesTemplate
Typ
  • punktowy
dbkwik:unreal/prop...iPageUsesTemplate
Primary
  • 17(xsd:integer)
Damage
  • 17(xsd:integer)
Secondary
  • 17(xsd:integer)
Max
  • 200(xsd:integer)
Ammunition
dbkwik:resource/04zXVqE4ggDY0fi5HxaVMQ==
  • 0(xsd:integer)
  • 1(xsd:double)
maximum ammo
  • 200(xsd:integer)
multiplayer message
  • & got gatted by &'s Automag.
dbkwik:resource/ow7Z4Y1usDbxA4YIVu7-lA==
  • 20(xsd:integer)
  • 50(xsd:integer)
dbkwik:resource/j7XsMcSlNFsoxn6uEbB74A==
  • 20(xsd:integer)
abstract
  • Automag to broń dostępna w pierwszym Unrealu i Return to Na Pali, używana przez strażników więziennych statku UMS Vortex Rikers oraz załogę statku ISV-KRAN korporacji Inuit. Primary fire umożliwia oddawanie powolnych i precyzyjnych strzałów; tryb secondary natomiast na oddawanie szybszego strzału, ale mniej celnego. Broń ta ma wspólną amunicję z Minigunem, więc może zadawać dosyć duże obrażenia w szybkim czasie od -8 do -14 HP.W odróżnieniu od Miniguna, który jest bronią automatyczną, Automag posiada funkcję przeładowywania, a co go upodabnia do dzisiejszego pistoletu typu Desert Eagle. Automag jest pierwowzorem dla Enforcera. Kategoria:Broń
  • The Automag is a handgun in Unreal that is similar to the pistols on Earth. It is equipped with a magazine containing 20 rounds and can hold a maximum of 200 rounds. The Automag fires the rounds via the use of gun-powder. The Automag can shoot 20 rounds consecutively, after which it has to be reloaded. It can also be reloaded by switching to another weapon and then switching back to the Automag. The weapon shares Clips and Bullets with the Minigun. In secondary fire mode, the player character tilts the pistol sideways in a "gangsta-style" carriage to fire less accurate rounds at a faster rate. It is a great weapon for fighting fast enemies due to its hitscan nature. Nonetheless, the Automag is a great weapon for both accuracy and firepower.
  • The Automag is a paintball marker designed by Tom Kaye and produced by Airgun Designs, Inc. It bears the distinction of being the first semi-automatic marker ever to win a paintball tournament. Team Swarm used Automags in their victory at the 1991 International Masters.
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