Redhorn are first encountered on 3F in Etrian Odyssey II: Heroes of Lagaard. Redhorn tend to start each battle by using Charge. This has a slow activation speed on the first turn, but becomes much more rapid when used the next turn. The turn after it used charge, it will use its Horns skill to do decent damage to the entire party. Redhorns can be a threat if you let them charge up, but with almost two turns before it does anything dangerous, it should be possible to kill. It is advised to eliminate any Redhorn first if it is paired up with other monsters.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - Redhorn are first encountered on 3F in Etrian Odyssey II: Heroes of Lagaard. Redhorn tend to start each battle by using Charge. This has a slow activation speed on the first turn, but becomes much more rapid when used the next turn. The turn after it used charge, it will use its Horns skill to do decent damage to the entire party. Redhorns can be a threat if you let them charge up, but with almost two turns before it does anything dangerous, it should be possible to kill. It is advised to eliminate any Redhorn first if it is paired up with other monsters.
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dcterms:subject
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Weak
| - Ice, Head & Leg Bind
- Volt, Fire, Ice
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Skills
| - Charge, Horns
- Horn Smash, Do or Die
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Name
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dbkwik:etrian/prop...iPageUsesTemplate
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Exp
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at
| - 15(xsd:integer)
- 49(xsd:integer)
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Items
| - Red Horn Shard, Bound Red Horn , Rhino Shoulder
- Red Shard, Red Horn
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Description
| - An abnormally large-horned rhino who will frenzy if binded.
- A generally docile rhino with an abnormally large horn. Once agitated, it cannot be contained.
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Resist
| - Physical
- Stab, Stun, Death, Petrify, Curse, Paralyze, Arm Bind
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DF
| - 11(xsd:integer)
- 40(xsd:integer)
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HP
| - 158(xsd:integer)
- 12517(xsd:integer)
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abstract
| - Redhorn are first encountered on 3F in Etrian Odyssey II: Heroes of Lagaard. Redhorn tend to start each battle by using Charge. This has a slow activation speed on the first turn, but becomes much more rapid when used the next turn. The turn after it used charge, it will use its Horns skill to do decent damage to the entire party. Redhorns can be a threat if you let them charge up, but with almost two turns before it does anything dangerous, it should be possible to kill. It is advised to eliminate any Redhorn first if it is paired up with other monsters.
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