About: Blue Coast Zone   Sponge Permalink

An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Blue Coast Zone is the first Zone in Sonic Rivals 2. The level is set in what appears to be an old, ruined water palace of sorts, resembling the Water Palace from Sonic Rush. The course features many traditional elements, such as Shuttle loops and grind rails. The first Act features two sections where the rivals must go downhill in barrels, jumping to avoid crashing into boxes, whilst the third act contains two Hang Glider sections, where the player must avoid crashing into hills and random bits of ruins.

AttributesValues
rdf:type
rdfs:label
  • Blue Coast Zone
rdfs:comment
  • Blue Coast Zone is the first Zone in Sonic Rivals 2. The level is set in what appears to be an old, ruined water palace of sorts, resembling the Water Palace from Sonic Rush. The course features many traditional elements, such as Shuttle loops and grind rails. The first Act features two sections where the rivals must go downhill in barrels, jumping to avoid crashing into boxes, whilst the third act contains two Hang Glider sections, where the player must avoid crashing into hills and random bits of ruins.
dcterms:subject
charas
  • *Sonic the Hedgehog *Miles "Tails" Prower *Knuckles the Echidna *Rouge the Bat *Shadow the Hedgehog *Metal Sonic *Silver the Hedgehog *Espio the Chameleon
Boss
dbkwik:sonic/prope...iPageUsesTemplate
Number
  • 1(xsd:integer)
Theme
  • *Coastal theme *Ancient ruins theme
Game
  • Sonic Rivals 2
Caption
  • Silver in Blue Coast Zone
Title
  • Blue Coast Zone
Current
  • Blue Coast Zone
Stage
  • zone
NEXT
ACTs
  • 3(xsd:integer)
Location
  • Unnamed island on earth
abstract
  • Blue Coast Zone is the first Zone in Sonic Rivals 2. The level is set in what appears to be an old, ruined water palace of sorts, resembling the Water Palace from Sonic Rush. The course features many traditional elements, such as Shuttle loops and grind rails. The first Act features two sections where the rivals must go downhill in barrels, jumping to avoid crashing into boxes, whilst the third act contains two Hang Glider sections, where the player must avoid crashing into hills and random bits of ruins.
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