About: Komorin   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Enemy name Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Komorin is an enemy from Super Bomberman 5. It appears in Zone 5. Komorin always moves forward at a slow pace, and always turns to the right after colliding with a wall or other obstacle. It will only turn left when the path to the right is blocked, and will never reverse direction unless it goes into a dead end. It will pursue the player if he or she is within 3 tile spaces, even diagonally. If a bomb is placed 5 or fewer tile spaces in front of Komorin, it will momentarily pause to hide behind it's wings, shielding it from the explosion.

AttributesValues
rdfs:label
  • Komorin
rdfs:comment
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Komorin is an enemy from Super Bomberman 5. It appears in Zone 5. Komorin always moves forward at a slow pace, and always turns to the right after colliding with a wall or other obstacle. It will only turn left when the path to the right is blocked, and will never reverse direction unless it goes into a dead end. It will pursue the player if he or she is within 3 tile spaces, even diagonally. If a bomb is placed 5 or fewer tile spaces in front of Komorin, it will momentarily pause to hide behind it's wings, shielding it from the explosion.
dcterms:subject
Sprite
dbkwik:bomberman/p...iPageUsesTemplate
Appearances
  • Super Bomberman 5
Name
  • Komorin
Score
  • 400(xsd:integer)
JPName
  • コモリン
HP
  • 1(xsd:integer)
Stage
  • 5(xsd:integer)
abstract
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Komorin is an enemy from Super Bomberman 5. It appears in Zone 5. Komorin always moves forward at a slow pace, and always turns to the right after colliding with a wall or other obstacle. It will only turn left when the path to the right is blocked, and will never reverse direction unless it goes into a dead end. It will pursue the player if he or she is within 3 tile spaces, even diagonally. If a bomb is placed 5 or fewer tile spaces in front of Komorin, it will momentarily pause to hide behind it's wings, shielding it from the explosion.
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