About: Forge Objects/Weapons   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Forge Objects/Weapons
DefaultCost
  • 2(xsd:integer)
  • 4(xsd:integer)
  • 6(xsd:integer)
  • 10(xsd:integer)
dcterms:subject
dbkwik:halo/proper...iPageUsesTemplate
Name
Description
  • 7057.0
  • Whereas the Energy Sword requires accuracy, the Gravity Hammer requires only proximity. Of course, aiming at your player increases the range of your strike.
  • Similar to the Battle Rifle, the Carbine has fewer shots and does less damage, but fires faster.
  • Eight missiles that lock onto vehicles and turrets. The ultimate vehicle-stopper.
  • Fuel rods are slow-moving, easily dodged, and somewhat inaccurate, but they do quite a bit of damage.
  • Brute Shots are good anti-vehicle weapons, able to easily send vehicles flying. In a pinch, though, a full Brute Shot clip can take out an opponent on foot at close range.
  • A detachable turret that packs a punch.
  • Four words: one-hit melee kills.
  • Good for medium-to-long-range combat.
  • Good for short-range combat.
  • Good for short-to-medium-range combat.
  • Plasma Rifles can drain shields very rapidly.
  • Spikers are good for medium-range combat.
  • Good for long-range combat, though talented players can no-scope at close range.
  • The Plasma Pistol's ability to disable shields and vehicles at close range is its only true advantage.
  • Slow and easily dodged, rockets work best against close-to-medium-range vehicles or slow-moving targets.
  • A powerful and accurate beam. If held on a target, it can kill them in seconds. Too bad it has no scope.
  • Magnums are good for medium-ranged combat against weakened foes. Good aim is a must.
  • Not the most accurate, SMGs have one purpose: to fill the air with hot, piercing metal.
  • A Brute creation. Think a cross between a Magnum and a Shotgun.
  • Beam Rifles have less ammo than Sniper Rifles and they overheat, but they can fire just slightly faster.
  • Needlers fire rounds that stick in the target; when these rounds have accumulated, they explode, killing the target instantly.
  • Able to annihilate anything in the game, the Splaser's only downside is its limited charge and its four-second delay, which makes it tricky to aim.
SandboxMax
  • 3(xsd:integer)
CitadelMax
  • ?
AvalancheMax
  • 0(xsd:integer)
  • 16(xsd:integer)
  • 24(xsd:integer)
AvalancheCost
  • 0(xsd:integer)
  • 2(xsd:integer)
ValhallaCost
  • 0(xsd:integer)
  • 2(xsd:integer)
  • 4(xsd:integer)
GuardianCost
  • 0(xsd:integer)
OrbitalMax
  • ?
HighGroundCost
  • 0(xsd:integer)
AssemblyCost
  • 2(xsd:integer)
  • ?
SnowboundCost
  • 0(xsd:integer)
  • 2(xsd:integer)
LastResortCost
  • 0(xsd:integer)
ThePitCost
  • 0(xsd:integer)
  • 2(xsd:integer)
IsolationCost
  • 0(xsd:integer)
  • 2(xsd:integer)
GhostTownMax
  • ?
StandoffCost
  • ?
ConstructCost
  • 0(xsd:integer)
  • 2(xsd:integer)
  • 6(xsd:integer)
LongshoreCost
  • ?
CitadelCost
  • ?
HereticMax
  • ?
NarrowsCost
  • 0(xsd:integer)
ThePitMax
  • 0(xsd:integer)
  • ?
ValhallaMax
  • 0(xsd:integer)
  • ?
DefaultMax
  • 1(xsd:integer)
  • 4(xsd:integer)
  • 8(xsd:integer)
  • 16(xsd:integer)
RatsNestMax
  • 0(xsd:integer)
  • ?
EpitaphMax
  • 0(xsd:integer)
SandtrapCost
  • 0(xsd:integer)
  • 2(xsd:integer)
  • 4(xsd:integer)
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