Description
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- Whereas the Energy Sword requires accuracy, the Gravity Hammer requires only proximity. Of course, aiming at your player increases the range of your strike.
- Similar to the Battle Rifle, the Carbine has fewer shots and does less damage, but fires faster.
- Eight missiles that lock onto vehicles and turrets. The ultimate vehicle-stopper.
- Fuel rods are slow-moving, easily dodged, and somewhat inaccurate, but they do quite a bit of damage.
- Brute Shots are good anti-vehicle weapons, able to easily send vehicles flying. In a pinch, though, a full Brute Shot clip can take out an opponent on foot at close range.
- A detachable turret that packs a punch.
- Four words: one-hit melee kills.
- Good for medium-to-long-range combat.
- Good for short-range combat.
- Good for short-to-medium-range combat.
- Plasma Rifles can drain shields very rapidly.
- Spikers are good for medium-range combat.
- Good for long-range combat, though talented players can no-scope at close range.
- The Plasma Pistol's ability to disable shields and vehicles at close range is its only true advantage.
- Slow and easily dodged, rockets work best against close-to-medium-range vehicles or slow-moving targets.
- A powerful and accurate beam. If held on a target, it can kill them in seconds. Too bad it has no scope.
- Magnums are good for medium-ranged combat against weakened foes. Good aim is a must.
- Not the most accurate, SMGs have one purpose: to fill the air with hot, piercing metal.
- A Brute creation. Think a cross between a Magnum and a Shotgun.
- Beam Rifles have less ammo than Sniper Rifles and they overheat, but they can fire just slightly faster.
- Needlers fire rounds that stick in the target; when these rounds have accumulated, they explode, killing the target instantly.
- Able to annihilate anything in the game, the Splaser's only downside is its limited charge and its four-second delay, which makes it tricky to aim.
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