It was designed prohibit level camping, to have low management and be able to stand the lag of an openspace sim. It aims to balance the ranged vs melee fights.
It was designed prohibit level camping, to have low management and be able to stand the lag of an openspace sim. It aims to balance the ranged vs melee fights.
It was designed prohibit level camping, to have low management and be able to stand the lag of an openspace sim. It aims to balance the ranged vs melee fights.