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An Entity of Type : dbkwik:resource/26LobBR7mjXHcEc5pZTJyQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

He is a Darkoopatrol, his armor is silver and black. He has a rather dark sense of humor.

AttributesValues
rdf:type
rdfs:label
  • Kommando
  • Kommando
  • Kommando
rdfs:comment
  • Kommando är en militär ledare titel som är befäl. Två år efter förstörelsen av Ori hade Stargate Command kommando i kampen mot Systemherre Tredje Strid Grupp. (Stargate Resistance) kategori:Titlar
  • Kommando ist ein Extra in Fallout 3, Fallout: New Vegas und Fallout 4.
  • Durch die Erforschung von Kommando können mehr gleichzeitige Truppenbewegungen, Angriffe und Zauber befehligt werden. Mit jedem neuen Forschungslevel ist ein weiterer Befehl möglich.
  • He is a Darkoopatrol, his armor is silver and black. He has a rather dark sense of humor.
  • Amir "Kommando" Jasheed Amir "Kommando" Jasheed was born in 1965 in the city of Kerman, Iran. He was the son of a metal worker and a seamtress. Amir was to young for the Islamic Revolution to truly effect him, and when he was only 12 he joined the Communist Party of Iran. Amir was aboslutely outraged by the working conditions in Iran. Ever since the age of six his mother and father encouraged him to read famous works like Das Kapital and the Communist Manifesto. A brilliant stragetist and speaker, Amir quickly rose through the ranks of the Party. During the Soviet invasion of Afghanistan Amir was active in the Soviet's Insurgence supporting the Revolution. By 1990 Amir returned from Afghanistan. His belief in Communism hardened, and stronger than ever.
  • The life of an Ork is a life of constant warfare, and luckily for the other inhabitants of the Milky Way Galaxy, Orks spend most of their time fighting amongst themselves, with battle devolving into massive bouts of close quarters fighting. To an Ork, the best fighting is always up close and personal, and usually involves chopping his opponent to bits. Ork Kommandoz are those rare Greenskins who disdain this cornerstone of Ork "kultur". A Kommando epitomises the Ork virtue of low cunning. Nothing makes a Kommando happier than creeping up on an unsuspecting enemy, his fellow Kommandoz slithering through the undergrowth at his side. When the time is right, the Kommandoz will burst from their concealment, slashing, stabbing and shooting their stunned prey before they have a chance to strike b
sameAs
dcterms:subject
dbkwik:resource/3TdScRCdm6mI9YH82vbS7g==
  • 1(xsd:integer)
  • 5(xsd:integer)
dbkwik:resource/C_70FaP3wLJH1MGg_jna0A==
  • erhöhter Schaden mit automatischen Waffen
  • Genauigkeit mit zweihändigen Schusswaffen wird im V.A.T.S. erhöht
dbkwik:resource/MC8Ajno1cZPe7Tc4Q8SAkg==
  • Beweglichkeit 2
  • Level 1/11/21/35/49
  • Level 8
baseID
  • [[#Fallout 4
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Game
  • FO3, FNV
  • FO4
DESC
  • Fallout 4-Perkbild
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dbkwik:warhammer40...iPageUsesTemplate
BILD
  • Fo4 Commando.png
abstract
  • Amir "Kommando" Jasheed Amir "Kommando" Jasheed was born in 1965 in the city of Kerman, Iran. He was the son of a metal worker and a seamtress. Amir was to young for the Islamic Revolution to truly effect him, and when he was only 12 he joined the Communist Party of Iran. Amir was aboslutely outraged by the working conditions in Iran. Ever since the age of six his mother and father encouraged him to read famous works like Das Kapital and the Communist Manifesto. A brilliant stragetist and speaker, Amir quickly rose through the ranks of the Party. During the Soviet invasion of Afghanistan Amir was active in the Soviet's Insurgence supporting the Revolution. By 1990 Amir returned from Afghanistan. His belief in Communism hardened, and stronger than ever. The People's War The fall of the Soviet Union was a tragic blow for the Communist Party of Iran, the party was on the verge of collaspe until Amir Jasheed was elected as Premier in 1995 and began (OCC- Alternate Reality ^^) the "People's War". Amir's actions earned him the title "Kommando" for his courageous actions and brilliant tactical victories. (The spelling of the name Kommando even though incorrect is used because of a famous newspaper error entitled: "The Kommando of Iran takes Kerman") Image:Amirafterthewar.png Amir Jasheed far right celebrating with his famed "Kommando" unit. The Parties' and Amir's Acsendancy to Power In 2005 the Communist Party of Iran won the decisive election against the Islamic Party of Iran, the newly Elected Communist members of the government quickly turned the Nation of Iran into a new Communistic State called the People's Empire of Iran. Amir Jasheed was immediately elected the Premier of this New Communistic Utopia. Since then the People's Empire and Amir have been quite successful in their actions. Majeed Ahriman Amir met Majeed during the People's War, both became fast friends in the war they both fought with passion. After Amir was elected Premier, Majeed soon became his Chief Bodyguard.
  • Kommando är en militär ledare titel som är befäl. Två år efter förstörelsen av Ori hade Stargate Command kommando i kampen mot Systemherre Tredje Strid Grupp. (Stargate Resistance) kategori:Titlar
  • The life of an Ork is a life of constant warfare, and luckily for the other inhabitants of the Milky Way Galaxy, Orks spend most of their time fighting amongst themselves, with battle devolving into massive bouts of close quarters fighting. To an Ork, the best fighting is always up close and personal, and usually involves chopping his opponent to bits. Ork Kommandoz are those rare Greenskins who disdain this cornerstone of Ork "kultur". A Kommando epitomises the Ork virtue of low cunning. Nothing makes a Kommando happier than creeping up on an unsuspecting enemy, his fellow Kommandoz slithering through the undergrowth at his side. When the time is right, the Kommandoz will burst from their concealment, slashing, stabbing and shooting their stunned prey before they have a chance to strike back. Ork Kommandoz are those rare Boyz who have been "touched by Mork", and emulate that Orkish God's tendency towards "kunning" (i.e. resorting to dirty tricks) first and open combat second. Unlike the average Ork Boy who enjoys loud weapons, big explosions and fast vehicles, Kommandoz prefer spreading panic behind enemy lines before launching a perfectly timed ambush. Kommandoz put on camouflage and make use of cover, and favour stealth, espionage, guerrilla warfare, and other unconventional methods to kill their foes. Their favoured modus operandi is creeping up on an unsuspecting enemy, and when the time is right, bursting from their concealment, slashing, stabbing and shooting their stunned prey before they have a chance to strike back. On the field of battle, Kommandoz will assassinate enemy sentries, destroy gun emplacements, blow up fuel depots and ammunition stacks and generally do as much damage as they can in an opponent's vulnerable rear area. A rarity amongst the usually simplistic and simple-minded Orks, Kommandoz prize intelligence and initiative, as well as base cunning and a hunter's instinct. Kommandoz also value reconnaissance and planning ahead, and the Inquisition's Ordo Xenos has been horrified to recieve certified reports of Ork Kommandoz being able to both speak and even read Low Gothic. Although the methods used by the Kommandoz are crude by all other sentient races' standards, they are often efficient enough to wreak major havoc, for few of the Orks' opponents ever consider that Greenskins will come up with anything other than a full-on frontal assault as a battle plan. The horrified look on the faces of their prey, who assumed they would be able to see the Ork attack a mile off, is tremendously rewarding to the members of a Kommando mob. Kommandoz are most often found among members of the Orks' Blood Axes clan who also prize planning and cunning due to their prolonged cultural contact with Imperial humans. Kommandoz are viewed with suspicion and looked down upon by most of Orkish society, who overwhelmingly believe that "dat sneaky stuff ain't Orky!". Most Orks consider the idea of hiding from a fight or silently creeping through cover a waste of time, if not downright cowardly. What they don't understand is that Kommandoz like a good fight just as much as the next Ork, only they know how to get in close without getting shot in the face. There is no greater pleasure for a Kommando than making a good surprise attack, that split second as horror spreads across their victim's face worth all those hours of crawling through the mud. Kommando small-unit specialists do not usually socialise with other Orks, and sometimes exile themselves from their warband, tribe or clan for months at a time, or even permanently in extreme circumstances. Yet no Warboss in his right mind would refuse their services, for their methods of stealth combat give "da 'uvva boyz" a better chance of reaching the enemy lines unscathed. It is common for each Kommando to have a specialist role within the mob, and to possess a nickname appropriate to his role, such as "Fireboy" or "Throatslit". Their unusually organised and militaristic outlook for Orks means that young Stormboyz often develop into Kommandoz instead of rejoining the "right-thinking" Ork Boyz at the heart of each tribe. The Kommandoz prize intelligence and initiative, and some of them are even able to read other languages, as noted above -- this in itself should reveal just how different the Orks who serve as Kommandoz are from their fellows. Not for them the thrill of a massed charge or a turbo-powered race to the front line in a badly-made Trukk. Instead, a Kommando gets his enjoyment from slitting throats and spreading panic behind enemy lines before launching a perfectly timed ambush. These scare tactics are epitomised by Snikrot of the Red Skull Kommandoz, whose name is now a byword for terror on Armageddon.
  • Kommando ist ein Extra in Fallout 3, Fallout: New Vegas und Fallout 4.
  • Durch die Erforschung von Kommando können mehr gleichzeitige Truppenbewegungen, Angriffe und Zauber befehligt werden. Mit jedem neuen Forschungslevel ist ein weiterer Befehl möglich.
  • He is a Darkoopatrol, his armor is silver and black. He has a rather dark sense of humor.
is dbkwik:resource/UQz4d2FDc1urrryPahY-QQ== of
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