He was supposed to be an experimental prototype of a new generation of "intelligent" crash test dummies that would allow La Junta to improve the efficacy of their weapons. Unfortunately, the first thing a vaguely intelligent crash test dummy wants is to escape from the test lab. And once freed, Krash joined forces with Rescue - the only clan capable of really helping the city's citizens.
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| - Krash gehört zu den Kremlings und sieht einem Kritter sehr ähnlich. Er fährt in Loren.
- He was supposed to be an experimental prototype of a new generation of "intelligent" crash test dummies that would allow La Junta to improve the efficacy of their weapons. Unfortunately, the first thing a vaguely intelligent crash test dummy wants is to escape from the test lab. And once freed, Krash joined forces with Rescue - the only clan capable of really helping the city's citizens.
- Krashes are Mine Cart-driving Kritters that first appeared in Donkey Kong Country. Krashes can be a real hassle, as they have no concern for their own safety.
- Krash is a Kritter who rides a Mine Cart. It is also an enemy in the Donkey Kong series.
- Krash was the special agent in charge of monitoring the area of the mine in the primary basis for maintaining surveillance in case they attacked the area Xenos . The Xenos appear and start attacking the team completely. All agents are killed in combat and communication is lost. Then the Xenos invade the main base and kill the agents inside the base, including Krash.
- Krash was a male Houk member of the White Maw Pirate gang living during the Galactic War. In 3642 BBY he was overseeing the testing of experimental stims on captured Pantran whitefangs in the Starship Graveyard on Hoth. The operation was dismantled by a Republic operative and Krash was killed in the fighting.
- Krash is an enemy found in Donkey Kong Country and Donkey Kong 64. They appear to be Kritters riding Mine Carts. They are only found in the two levels Mine Cart Carnage and Mine Cart Madness. Krashes attack by trying to drive into the Kongs and the Kongs can simply avoid them by jumping over them. In Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, equivalents of Krashes called Klanks appear instead. They appear to be Kutlasses riding Skull Carts. In Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III, Krashes have no equivalent.
- Krash ist ein naher Verwandter von Kritter und gehört auch zur Spezies Kremling, erscheint aber nur selten. In den Spielen Donkey Kong Country und Donkey Kong 64 muss man gegen ihn kämpfen. Farblich und äußerlich unterscheidet ihn nichts von Kritter, aber er lebt anders. Nur in Loren ist Krash zu finden. Wenn er in seiner Lore auf die Lore mit den Kongs zurollt, müssen sie ihm mit einem Sprung entkommen. In einem anderen Level sitzt er in einer Lore, die von den Kongs benutzt werden muss, um nicht in den Abgrund zu fallen. In diesem Fall müssen sie zuerst auf Krash springen, um die Lore benutzen zu können.
- Krash is a loyal and resilient Drake Burner. He appears in the campaign Northern Rebirth, in the 5th scenario named The Pursuit (in the corridor named "The Dungeon"). Krash is freed by Tallin, as he is a prisoner of Malifor (like Father Morvin, Sister Thera and Elenia). When he is found, he is in a cage, whimpering. Camerin tells he is a Drake, a very intelligent creature. Even hurted, Krash is ready to burn Skeletons, making smoke coming out of his ears. There is an escape tunnel in the back of his cell, but not big enough for him to go through.
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Leader
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Level
| - 4(xsd:integer)
- 7(xsd:integer)
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Era
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Größe
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erster auftritt
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Defeated
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abilitylevel
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LatestAppearance
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Powers and Abilities
| - Usage of minecarts to ram into Kongs;
- club weapon
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Spezies
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Homeland
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Games
| - Donkey Kong 64
- Donkey Kong Country
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Faction
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Eyes
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Residence
| - Mines of Donkey Kong Country and Donkey Kong 64.
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Origin
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FirstAppearance
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Affiliation
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Name
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Type
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Caption
| - A Krash after Donkey and Diddy.
- Krash
- Krash sneaking up on Donkey Kong and Diddy Kong.
- Diddy and Krash battling in Mine Carts in Donkey Kong 64.
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First
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Abilities
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