rdfs:comment
| - Fatalities:
* Team Work (Mid): Forward Back Forward Forward.
* Death Machine (Far): Forward Down Down Up.
* Stage Fatality (Close): Down Up 5. Brutalities:
* Head Strong: Final hit must come from Cyber Initiative (L2 + R2/LT + RT).
* Friendship: Final hit must come from a throw (L1/LB), must press 1 or 2 four times during throw. During throw, hold Back for Cyrax assist, Forward for Sektor assist, Down for Smoke assist, and Up for Cyber Sub-Zero assist.
* Incoming: Only in Sektor (LK-9T9) variation, must shoot three Straight Missiles during the match, and final hit must come from a Straight Missile (Back Forward 1). Must be jump distance away from the opponent.
* HEAD'S UP: Only in Cyrax (LK-4D4) variation, final hit must come from Power Grab (Down Back 4) or Power S
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abstract
| - Fatalities:
* Team Work (Mid): Forward Back Forward Forward.
* Death Machine (Far): Forward Down Down Up.
* Stage Fatality (Close): Down Up 5. Brutalities:
* Head Strong: Final hit must come from Cyber Initiative (L2 + R2/LT + RT).
* Friendship: Final hit must come from a throw (L1/LB), must press 1 or 2 four times during throw. During throw, hold Back for Cyrax assist, Forward for Sektor assist, Down for Smoke assist, and Up for Cyber Sub-Zero assist.
* Incoming: Only in Sektor (LK-9T9) variation, must shoot three Straight Missiles during the match, and final hit must come from a Straight Missile (Back Forward 1). Must be jump distance away from the opponent.
* HEAD'S UP: Only in Cyrax (LK-4D4) variation, final hit must come from Power Grab (Down Back 4) or Power Slam (Down Back 4 + 5). Opponent must be in the air during final hit, and player must hold Down during the hit.
* Spear On The Head: Only in Smoke (LK-7T2) variation, final hit must come from Trident (Back Forward 1).
* Hidden Brutality #1: Only in Sektor (LK-9T9) variation, use Flame Burner (Down Down 3) or Flame Thrower (Down Down 3 + 5) as the final move.
* Hidden Brutality #2: Only in Cyber Sub-Zero (LK-520) variation, final hit must come from Ice Beam (Back Forward 1 + 5), must be jump distance from the opponent, and have at least one Drone active (Down Down 3).
* Hidden Brutality #3: Only in Cyber Sub-Zero (LK-520) variation, final hit must come from an enhanced dive kick (Down 3 +5 or Down 4 + 5 while in the air), and must have a Drone (Down Down 3) active.
* Hidden Brutality #4: Only in Cyber Sub-Zero (LK-520) variation, opponent must be frozen by Ice Ball (Back Forward 1), final hit must come from an uppercut.
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