These are of course guidelines, and of course guidelines are designed to be adjusted based on the needs of the story or idea. I'll start by summarizing the main points. * Keep the walk mesh simple and the walkable area small by painting unwalkable all areas players can't ever reach. * Ensure that NPC's and players have room to transition and move, and test out the path finding to ensure the AI does not get stuck. * Only put enough placeables and the like to give the area the flavor you want. * Turn Shadows off on placeables and make them environmental objects. Keep light sources down and try to only have one in effect on any one area. * Minimize grass, players can turn it off, but one who doesn't can cause lag to entire server.
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