About: PW Builders Guidelines   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

These are of course guidelines, and of course guidelines are designed to be adjusted based on the needs of the story or idea. I'll start by summarizing the main points. * Keep the walk mesh simple and the walkable area small by painting unwalkable all areas players can't ever reach. * Ensure that NPC's and players have room to transition and move, and test out the path finding to ensure the AI does not get stuck. * Only put enough placeables and the like to give the area the flavor you want. * Turn Shadows off on placeables and make them environmental objects. Keep light sources down and try to only have one in effect on any one area. * Minimize grass, players can turn it off, but one who doesn't can cause lag to entire server.

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  • PW Builders Guidelines
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  • These are of course guidelines, and of course guidelines are designed to be adjusted based on the needs of the story or idea. I'll start by summarizing the main points. * Keep the walk mesh simple and the walkable area small by painting unwalkable all areas players can't ever reach. * Ensure that NPC's and players have room to transition and move, and test out the path finding to ensure the AI does not get stuck. * Only put enough placeables and the like to give the area the flavor you want. * Turn Shadows off on placeables and make them environmental objects. Keep light sources down and try to only have one in effect on any one area. * Minimize grass, players can turn it off, but one who doesn't can cause lag to entire server.
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  • These are of course guidelines, and of course guidelines are designed to be adjusted based on the needs of the story or idea. I'll start by summarizing the main points. * Keep the walk mesh simple and the walkable area small by painting unwalkable all areas players can't ever reach. * Ensure that NPC's and players have room to transition and move, and test out the path finding to ensure the AI does not get stuck. * Only put enough placeables and the like to give the area the flavor you want. * Turn Shadows off on placeables and make them environmental objects. Keep light sources down and try to only have one in effect on any one area. * Minimize grass, players can turn it off, but one who doesn't can cause lag to entire server.
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