About: Captain Falcon (Super Smash Flash 2)/100% ledge attack   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

As of 0.9b, this move does not exist. Instead, the game always uses Falcon's regular ledge attack, regardless of damage taken. * ledge * duration: 26 (intangible 1-11) * hitboxes: 12-14 * x speed decay: -1 * attack box * damage: 8 * priority: 3 * hitstun: 2 * self hitstun: 1 * direction: 45 * power: 75 * knockback const: 25

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  • Captain Falcon (Super Smash Flash 2)/100% ledge attack
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  • As of 0.9b, this move does not exist. Instead, the game always uses Falcon's regular ledge attack, regardless of damage taken. * ledge * duration: 26 (intangible 1-11) * hitboxes: 12-14 * x speed decay: -1 * attack box * damage: 8 * priority: 3 * hitstun: 2 * self hitstun: 1 * direction: 45 * power: 75 * knockback const: 25
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abstract
  • As of 0.9b, this move does not exist. Instead, the game always uses Falcon's regular ledge attack, regardless of damage taken. * ledge * duration: 26 (intangible 1-11) * hitboxes: 12-14 * x speed decay: -1 * attack box * damage: 8 * priority: 3 * hitstun: 2 * self hitstun: 1 * direction: 45 * power: 75 * knockback const: 25
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