I Love Bees (also known as ilovebees or ILB for short) was an alternate reality game (ARG) that served as a real-world experience of, and a viral marketing campaign for, the Halo 2 video game. It is a product of 42 Entertainment, commissioned by Microsoft and approved by Bungie Studios – the creators of Halo 2. For more information, see Wikipedia's article on I Love Bees.
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- I Love Bees
- I Love Bees
- I Love Bees
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| - I Love Bees は、 ilovebees.com のウェブサイトを使って行われたHalo 2の広告展開である。2004年夏季、映画館で本編の上映前に予告編などが流れる際のゲーム広告内で、このサイトが示された。一見すると、養蜂家の個人サイトだが、A.I.によってサーバーが乗っ取られているという格好になっている。
- I Love Bees (fr : j'Aime des Abeilles) a été utilisé pour annoncer Halo 2 avant sa sortie.
- I Love Bees (also known as ilovebees or ILB for short) was an alternate reality game (ARG) that served as a real-world experience of, and a viral marketing campaign for, the Halo 2 video game. It is a product of 42 Entertainment, commissioned by Microsoft and approved by Bungie Studios – the creators of Halo 2. For more information, see Wikipedia's article on I Love Bees.
- I Love Bees es un Juego de Realidad Alternativa diseñado por 4orty2wo Entertainment usado para la publicidad de Halo 2. Durante el verano de 2004, el sitio web ilovebees.com fue usado como un sitio de publicidad para Halo 2. El sitio había sido tomado por una Inteligencia Artificial. Los jugadores debían interactuar con esta IA y regresarla al futuro, para que salvara al mundo de la Matriz de Halo.
- I Love Bees (also known as ilovebees or ILB for short) was an alternate reality game (ARG) that served as both a real-world experience and viral marketing campaign for the release of developer Bungie's 2004 video game Halo 2. The game was created and developed by 42 Entertainment. Many of the same personnel had previously created an ARG for the film A.I. titled The Beast. I Love Bees was commissioned by Microsoft, Halo 2's publisher.
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| - I Love Bees (also known as ilovebees or ILB for short) was an alternate reality game (ARG) that served as both a real-world experience and viral marketing campaign for the release of developer Bungie's 2004 video game Halo 2. The game was created and developed by 42 Entertainment. Many of the same personnel had previously created an ARG for the film A.I. titled The Beast. I Love Bees was commissioned by Microsoft, Halo 2's publisher. I Love Bees was first advertised by a subliminal message in a Halo 2 trailer; players who investigated the titular website discovered that the pages appeared to be hacked by a mysterious intelligence. As players solved puzzles, audio logs were posted to the ilovebees.com site which gradually revealed more of the fictional back-story, involving a marooned artificial intelligence stranded on Earth and its attempts to put itself back together. I Love Bees was a marketing success; 250,000 people viewed the ilovebees website when it was launched in August 2004, and more than 500,000 returned to the site every time the pages were updated. More than three million visitors viewed the site over the course of three months, and thousands of people around the world participated in the game. I Love Bees won numerous awards for its innovation and helped spawn numerous other alternate reality games for video games.
- I Love Bees は、 ilovebees.com のウェブサイトを使って行われたHalo 2の広告展開である。2004年夏季、映画館で本編の上映前に予告編などが流れる際のゲーム広告内で、このサイトが示された。一見すると、養蜂家の個人サイトだが、A.I.によってサーバーが乗っ取られているという格好になっている。
- I Love Bees (fr : j'Aime des Abeilles) a été utilisé pour annoncer Halo 2 avant sa sortie.
- I Love Bees (also known as ilovebees or ILB for short) was an alternate reality game (ARG) that served as a real-world experience of, and a viral marketing campaign for, the Halo 2 video game. It is a product of 42 Entertainment, commissioned by Microsoft and approved by Bungie Studios – the creators of Halo 2. For more information, see Wikipedia's article on I Love Bees.
- I Love Bees es un Juego de Realidad Alternativa diseñado por 4orty2wo Entertainment usado para la publicidad de Halo 2. Durante el verano de 2004, el sitio web ilovebees.com fue usado como un sitio de publicidad para Halo 2. El sitio había sido tomado por una Inteligencia Artificial. Los jugadores debían interactuar con esta IA y regresarla al futuro, para que salvara al mundo de la Matriz de Halo.
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