About: Environmental suit   Sponge Permalink

An Entity of Type : dbkwik:resource/YZJ3oDAkDzTjIpgddHIavA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

For Humans, with the advent of space travel came the need to perform tasks outside the controlled atmosphere of space vessels. Consequently, the EV suit was developed. As planets and other stellar objects came within the reach of Human space explorers, their EV suits became necessary for them to explore environments with different atmospheric conditions than those on Earth. (TOS: "The Naked Time" , et al.) Other cultures also used EV suits. (ENT: "Silent Enemy", "Breaking the Ice", et al.)

AttributesValues
rdf:type
rdfs:label
  • Environmental suit
  • Environmental Suit
rdfs:comment
  • For Humans, with the advent of space travel came the need to perform tasks outside the controlled atmosphere of space vessels. Consequently, the EV suit was developed. As planets and other stellar objects came within the reach of Human space explorers, their EV suits became necessary for them to explore environments with different atmospheric conditions than those on Earth. (TOS: "The Naked Time" , et al.) Other cultures also used EV suits. (ENT: "Silent Enemy", "Breaking the Ice", et al.)
  • The environmental suit a piece of clothing that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. The outfit is worn by human slave traders, which the player has a good chance of running into on their way to, or coming from, the Reservation Trading Post. It is mentioned in the Boulder design document, and the Reservation design document.
  • An environmental suit is designed to protect its wearer from the weather and other conditions on habitable planets. It is made of lightweight, quilted cloth. The suit covers the entire body and has a built-in gas mask, goggles, and a small heating/cooling system. This will keep the suit cooled to a comfortable temperature on hot planets and warm on cold planets. An environmental suit uses 1 SEU per day if the heating/cooling system is used. Cost: 100 Cr Mass: 2 kg
  • The Environmental Suit is a Strife item that protects the user from toxic water and radiation, and gives total immunity to the Player's/Crusader's flamethrower. Toxic water can generally be found in the Sewers. When exposed to toxic water and/or radiation for more than 30 seconds, you start taking damage (which can be reduced by armor) directly proportional to the time you are exposed past the initial 30 seconds. Using an environmental suit would be similar to having not been exposed to the poison at all. However, if you had already started taking damage, it will not prevent that damage that prolonged exposure to poison will normally have.
  • EV suits can be used for a variety of tasks; for extravehicular activities, to explore a non-class M environments (or dependent on your species whatever environments might usually cause you harm) or to work in hazardous areas protected from various forms of chemicals and radiations.
  • EV suits are particularly important to beings once they develop space travel. It allows species to explore environments with atmospheric conditions that are different to their natural environment. Since few species can survive in the hostile environment of space EV suits give individuals the ability to venture outside the protected confines of a starship or space station. EV suits have been standard issue on board Federation starships since its inception. The USS Prometheus was equipped with Environmental suit type IIIa. (Star Trek: Prometheus)
sameAs
dcterms:subject
dbkwik:fallout/pro...iPageUsesTemplate
dbkwik:memory-alph...iPageUsesTemplate
dbkwik:memory-beta...iPageUsesTemplate
dbkwik:stexpanded/...iPageUsesTemplate
Games
  • VB
Type
  • armor
abstract
  • For Humans, with the advent of space travel came the need to perform tasks outside the controlled atmosphere of space vessels. Consequently, the EV suit was developed. As planets and other stellar objects came within the reach of Human space explorers, their EV suits became necessary for them to explore environments with different atmospheric conditions than those on Earth. (TOS: "The Naked Time" , et al.) Other cultures also used EV suits. (ENT: "Silent Enemy", "Breaking the Ice", et al.)
  • The environmental suit a piece of clothing that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. The outfit is worn by human slave traders, which the player has a good chance of running into on their way to, or coming from, the Reservation Trading Post. It is mentioned in the Boulder design document, and the Reservation design document.
  • EV suits can be used for a variety of tasks; for extravehicular activities, to explore a non-class M environments (or dependent on your species whatever environments might usually cause you harm) or to work in hazardous areas protected from various forms of chemicals and radiations. There are a number of specialised EV suits, with magnetic boots to walk on the hull of a starship or a small propulsion unit to allow independent travel a short distance into open space. Anthropological isolation suits seem to stem from EV suit technologies sealing a researcher off from their unsuspecting study subjects.
  • EV suits are particularly important to beings once they develop space travel. It allows species to explore environments with atmospheric conditions that are different to their natural environment. Since few species can survive in the hostile environment of space EV suits give individuals the ability to venture outside the protected confines of a starship or space station. EV suits have been standard issue on board Federation starships since its inception. The USS Prometheus was equipped with Environmental suit type IIIa. (Star Trek: Prometheus) The EV suits issued to Lyran Starfleet stormtroopers contained a white helmet. (Star Trek: False Vacuum: "Asteroid Dusting")
  • The Environmental Suit is a Strife item that protects the user from toxic water and radiation, and gives total immunity to the Player's/Crusader's flamethrower. Toxic water can generally be found in the Sewers. When exposed to toxic water and/or radiation for more than 30 seconds, you start taking damage (which can be reduced by armor) directly proportional to the time you are exposed past the initial 30 seconds. Using an environmental suit would be similar to having not been exposed to the poison at all. However, if you had already started taking damage, it will not prevent that damage that prolonged exposure to poison will normally have. Poison exposure/radiation is noticed by the flashing green tint (in the original EXE; a green cast in ZDoom) on the screen. Once 30 seconds have passed, the screen stops flashing and it becomes totally green where you start taking damage. You will stop taking damage when the screen starts to flash green again. You can hold a maximum of five suits. It lasts for 80 seconds. The armor store in town sells these for 25 coins per unit.
  • An environmental suit is designed to protect its wearer from the weather and other conditions on habitable planets. It is made of lightweight, quilted cloth. The suit covers the entire body and has a built-in gas mask, goggles, and a small heating/cooling system. This will keep the suit cooled to a comfortable temperature on hot planets and warm on cold planets. The suit also protects against tainted atmospheres, airborne irritants, and dust- and sandstorms. Any field may be used with the suit, and it may be worn under an albedo suit or skeinsuit. It may not be worn under a slipsuit. The environmental suit itself gives no protection from attacks. The suit may be powered from a power pack or powerclip. An environmental suit uses 1 SEU per day if the heating/cooling system is used. Cost: 100 Cr Mass: 2 kg
is Apparel of
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