About: Delayed Causality   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Dramatic Pause used for action scenes. The hero (or villain) punches his foe. Dramatic Pause... and a giant explosion obliterates him. Or, the hero swings his sword. Dramatic Pause... object/opponent falls to two pieces. This is not like using a Time Bomb, where a delay is deliberate. This is ignoring the laws of physics for the sake of dramatic effect. For all intents and purposes, the attack was over when the punch landed... the resulting effect simply decided to wait a few seconds before showing up. The Delayed Causality is almost always used in a Single-Stroke Battle.

AttributesValues
rdfs:label
  • Delayed Causality
rdfs:comment
  • A Dramatic Pause used for action scenes. The hero (or villain) punches his foe. Dramatic Pause... and a giant explosion obliterates him. Or, the hero swings his sword. Dramatic Pause... object/opponent falls to two pieces. This is not like using a Time Bomb, where a delay is deliberate. This is ignoring the laws of physics for the sake of dramatic effect. For all intents and purposes, the attack was over when the punch landed... the resulting effect simply decided to wait a few seconds before showing up. The Delayed Causality is almost always used in a Single-Stroke Battle.
dcterms:subject
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • A Dramatic Pause used for action scenes. The hero (or villain) punches his foe. Dramatic Pause... and a giant explosion obliterates him. Or, the hero swings his sword. Dramatic Pause... object/opponent falls to two pieces. This is not like using a Time Bomb, where a delay is deliberate. This is ignoring the laws of physics for the sake of dramatic effect. For all intents and purposes, the attack was over when the punch landed... the resulting effect simply decided to wait a few seconds before showing up. The Delayed Causality is almost always used in a Single-Stroke Battle. The target of the attack doesn't have time to, or simply won't, react to it until the final explosion occurs. The only reaction, if there is one, is to acknowledge how the opponent bested him before he dies. The can also be used simply as a display of skill. For example, hero throws a block of wood into the air and slashes a few times. The wood block falls down... Dramatic Pause... and breaks apart into the shape of a peacock. Examples of Delayed Causality include:
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