About: Lock 'N' Chase   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The game's main character is a thief. The object of the game is to enter a maze and collect all the coins and, if possible, any other treasure that may appear. The thief must then exit the maze (a vault) without being apprehended by the Super D (policemen). The thief can close doorways within the maze in order to temporarily trap the Super D and allow him to keep his distance from them. Only two doors can be closed at a time. The Super D policemen are named Stiffy, Scaredy, Smarty, and Silly.

AttributesValues
rdfs:label
  • Lock 'N' Chase
rdfs:comment
  • The game's main character is a thief. The object of the game is to enter a maze and collect all the coins and, if possible, any other treasure that may appear. The thief must then exit the maze (a vault) without being apprehended by the Super D (policemen). The thief can close doorways within the maze in order to temporarily trap the Super D and allow him to keep his distance from them. Only two doors can be closed at a time. The Super D policemen are named Stiffy, Scaredy, Smarty, and Silly.
sameAs
dcterms:subject
abstract
  • The game's main character is a thief. The object of the game is to enter a maze and collect all the coins and, if possible, any other treasure that may appear. The thief must then exit the maze (a vault) without being apprehended by the Super D (policemen). The thief can close doorways within the maze in order to temporarily trap the Super D and allow him to keep his distance from them. Only two doors can be closed at a time. The Super D policemen are named Stiffy, Scaredy, Smarty, and Silly. Coins (depicted as dots) are worth 20 points each. In every level of Lock 'n' Chase, there exist money bags that appear in the center of the maze randomly. Money bags are worth 500, 1000, 2000, and up to 4000 points, respectively, for each time they appear. Each level also has a specific treasure that appears near the center of the maze (much like the food items in Pac-Man). These treasures include the following items (listed respectively by level): top hat, crown, briefcase, and telephone. The first three of these treasures are worth 200 points, 300 points and 500 points, respectively. Additional treasures and their point values are revealed as the player completes successive levels. This game was released in two different arcade game versions in the US. One was part of Data East's DECO Cassette system, a convertible system designed to change games out quickly by using a cassette and special key. It was also licensed to Taito for release. This was the last Taito cabinet released in the "old style" cabinets; Taito's next arcade release, Qix, changed over to the familiar Taito cabinet style used until the mid-1980s. In 1990, Data East produced Lock 'N Chase for the Nintendo Gameboy system (Sun Electronics), featuring a Box Art Illustration showing the fleeing Thief chased across a city backdrop by San Francisco game artist Marc Ericksen. The original Lock 'n' Chase began to appear at home in 2010, included in the Nintendo Wii release Data East Arcade Classics and a release on the PlayStation Network. The Game Boy version was released on the Nintendo 3DS Virtual Console on January 19, 2012.
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