About: Pyro (Classic)   Sponge Permalink

An Entity of Type : dbkwik:resource/mCWBItVkEisP7AIgP-mHow==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Pyro is marked by his team-colored flame-resistant hazard suit and opaque face-plate, as well as the large fuel tanks on his back. The Pyro has his flamethrower which functions similar to how it does in TF2, but his other weapons change. He is equipped with an incendiary rocket launcher that, if it does not kill its target outright (and it very rarely does. More on that later), it litters the impact site with flames that catch enemies on fire like the flamethrower. The Pyro is also equipped with napalm grenades that work the same way that the rocket launcher does. In addition, a Pyro is resistant to being set on fire by other Pyros, just like in TF2.

AttributesValues
rdf:type
rdfs:label
  • Pyro (Classic)
rdfs:comment
  • The Pyro is marked by his team-colored flame-resistant hazard suit and opaque face-plate, as well as the large fuel tanks on his back. The Pyro has his flamethrower which functions similar to how it does in TF2, but his other weapons change. He is equipped with an incendiary rocket launcher that, if it does not kill its target outright (and it very rarely does. More on that later), it litters the impact site with flames that catch enemies on fire like the flamethrower. The Pyro is also equipped with napalm grenades that work the same way that the rocket launcher does. In addition, a Pyro is resistant to being set on fire by other Pyros, just like in TF2.
dcterms:subject
Armor Type
  • Medium
dbkwik:teamfortres...iPageUsesTemplate
Games
  • Team Fortress Classic
  • Team Fortress
Speed
  • 100.0
Armor
  • 150(xsd:integer)
Name
  • Pyro
Type
  • Offensive
dbkwik:team-fortre...iPageUsesTemplate
Health
  • 100(xsd:integer)
abstract
  • The Pyro is marked by his team-colored flame-resistant hazard suit and opaque face-plate, as well as the large fuel tanks on his back. The Pyro has his flamethrower which functions similar to how it does in TF2, but his other weapons change. He is equipped with an incendiary rocket launcher that, if it does not kill its target outright (and it very rarely does. More on that later), it litters the impact site with flames that catch enemies on fire like the flamethrower. The Pyro is also equipped with napalm grenades that work the same way that the rocket launcher does. In addition, a Pyro is resistant to being set on fire by other Pyros, just like in TF2. Players who have started with Team Fortress Classic will notice a significant boost to the damage the Pyro can do when playing TF2, in exchange for taking away what little range he had. TFC pyros were primarily a 'divide and conquer' class, designed only to confuse and frustrate the enemy, as no weapon in his arsenal could easily kill a player outright. For instance, one could take two direct hits from the Incendiary Cannon and still walk away from it to keep fighting. Pyros in TFC are better off pairing with a HWGuy to confuse and distract the enemy while his partner rips into them with his minigun. When confronting a Pyro in TFC, the same rules as in TF2 apply: Keep your distance. Since pyros no longer have the Incindiary Cannon, strafe and pick off the Pyro with the shotgun or fire ax before you get burned or grenaded.
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