Hit Dice: 3d8 (13 hp) Initiative: +4 Speed: 40 ft. (8 squares) Armor Class: 16 (+4 Dex, +2 natural), touch 14, flat-footed 12 Base Attack/Grapple: +2/+4 Attack: Bite +6 melee (1d6+3) Full Attack: Bite +6 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: Attach, blood drain Special Qualities: Low-light vision, scent Saves: Fort +3, Ref +7, Will +4 Abilities: Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11 Skills: Hide +8, Listen +3, Move Silently +8, Spot +5 Feats: Alertness, Stealthy , Weapon Finesse (B) Environment: Temperate hills Organization: Solitary or pair Challenge Rating: Treasure: None
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| - Hit Dice: 3d8 (13 hp) Initiative: +4 Speed: 40 ft. (8 squares) Armor Class: 16 (+4 Dex, +2 natural), touch 14, flat-footed 12 Base Attack/Grapple: +2/+4 Attack: Bite +6 melee (1d6+3) Full Attack: Bite +6 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: Attach, blood drain Special Qualities: Low-light vision, scent Saves: Fort +3, Ref +7, Will +4 Abilities: Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11 Skills: Hide +8, Listen +3, Move Silently +8, Spot +5 Feats: Alertness, Stealthy , Weapon Finesse (B) Environment: Temperate hills Organization: Solitary or pair Challenge Rating: Treasure: None
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abstract
| - Hit Dice: 3d8 (13 hp) Initiative: +4 Speed: 40 ft. (8 squares) Armor Class: 16 (+4 Dex, +2 natural), touch 14, flat-footed 12 Base Attack/Grapple: +2/+4 Attack: Bite +6 melee (1d6+3) Full Attack: Bite +6 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: Attach, blood drain Special Qualities: Low-light vision, scent Saves: Fort +3, Ref +7, Will +4 Abilities: Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11 Skills: Hide +8, Listen +3, Move Silently +8, Spot +5 Feats: Alertness, Stealthy , Weapon Finesse (B) Environment: Temperate hills Organization: Solitary or pair Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 4-6 HD (Medium); 7-9 HD (Large) Level Adjustment: -
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