In the late 1980s and early 1990s, the company worked on the first four seasons of Star Trek: The Next Generation and the first related film, Star Trek Generations. Their pioneering CGI work on the Crystalline Entity in "Datalore" was one of the first CGI sequences used in Star Trek. It was rendered by Chris Alsop. Other shows and films included Max Headroom, Pee-Wee's Playhouse, Titanic, Independence Day, and Apollo 13. As VFX post-production editing vendor for the Star Trek franchise, they were superseded by Digital Magic in 1991, and its sister company Pacific Ocean Post in 1994.
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| - In the late 1980s and early 1990s, the company worked on the first four seasons of Star Trek: The Next Generation and the first related film, Star Trek Generations. Their pioneering CGI work on the Crystalline Entity in "Datalore" was one of the first CGI sequences used in Star Trek. It was rendered by Chris Alsop. Other shows and films included Max Headroom, Pee-Wee's Playhouse, Titanic, Independence Day, and Apollo 13. As VFX post-production editing vendor for the Star Trek franchise, they were superseded by Digital Magic in 1991, and its sister company Pacific Ocean Post in 1994.
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| - In the late 1980s and early 1990s, the company worked on the first four seasons of Star Trek: The Next Generation and the first related film, Star Trek Generations. Their pioneering CGI work on the Crystalline Entity in "Datalore" was one of the first CGI sequences used in Star Trek. It was rendered by Chris Alsop. Other shows and films included Max Headroom, Pee-Wee's Playhouse, Titanic, Independence Day, and Apollo 13. As VFX post-production editing vendor for the Star Trek franchise, they were superseded by Digital Magic in 1991, and its sister company Pacific Ocean Post in 1994.
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