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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The user can surround themselves in almighty divine energy, which can cause others to submit to them.

AttributesValues
rdf:type
rdfs:label
  • Divine Aura
rdfs:comment
  • The user can surround themselves in almighty divine energy, which can cause others to submit to them.
  • Spell Resistance: yes You are a conduit of holy energy that flows from your holy prayers, crackling and flowing into the world around you. As a standard action you activate your divine aura. This aura goes out to 20 feet. Divine spells that you cast while this aura is active are treated as if you were one level higher and their saving throw DC is raised by +2. This also applies to abilities from divine classes such as a cleric's domain or channel energy. These bonuses are applied to all allied creatures within the aura if they have levels as a divine caster. In addition, the performer of this technique gains a sacred bonus to saving throws against spells equal to the highest level of divine spell you can cast. This aura lasts for 3 rounds per level.
  • The Divine Aura is a bonus that comes with the Collector's Edition release of the Guild Wars Prophecies campaign. It only comes with the Prophecies Collector's Edition; there is no way to unlock it, despite rumors to the contrary. According to the box, with Divine Aura, "each character you create manifests the gods' favor with a glowing aura, visible to all." Effectively, this creates a sparkle from the hands of a character while they emote, where the specific color and effect depends upon the character's primary profession:
dcterms:subject
cardtype
  • Ability
Row 1 info
  • Surround oneself with divine energy
Row 1 title
  • Power/Ability To:
archetype
  • Priest
collectorinfo
  • 1(xsd:integer)
loretext
  • You can't hurt me, silly dog.
dbkwik:eq2/property/wikiPageUsesTemplate
dbkwik:gems-of-war...iPageUsesTemplate
dbkwik:lon/property/wikiPageUsesTemplate
Defense
  • 2(xsd:integer)
Box Title
  • Divine Aura
Name
  • Divine Aura
Caption
  • Zeus is one of the few gods to possess an impressive divine aura.
DESC
  • All allies heal 2 points per turn.
gametext
  • Your avatar takes no damage.
  • Destroy this ability at the end of any combat involving your avatar.
dbkwik:powerlistin...iPageUsesTemplate
imagewidth
  • 360(xsd:integer)
BGCOLOR
  • gold
Cost
  • 2(xsd:integer)
Illustrator
  • Shane Nitzsche
wikipage disambiguates
effectname
  • Hidden
abstract
  • The user can surround themselves in almighty divine energy, which can cause others to submit to them.
  • The Divine Aura is a bonus that comes with the Collector's Edition release of the Guild Wars Prophecies campaign. It only comes with the Prophecies Collector's Edition; there is no way to unlock it, despite rumors to the contrary. According to the box, with Divine Aura, "each character you create manifests the gods' favor with a glowing aura, visible to all." Effectively, this creates a sparkle from the hands of a character while they emote, where the specific color and effect depends upon the character's primary profession: * The Warrior's Aura is of Balthazar, a flamelike orange sparkle rising from the Warrior's hands. * The Ranger's Aura is of Melandru, with ethereal green butterflies fluttering from the Ranger's hands. * The Monk's Aura is of Dwayna, with hands pulsating in blue light with wisps of blue trails left by the Monk's hands. * The Elementalist's Aura is of Balthazar, an orange flame filling the Elementalist's palms and trailing with movement. Prior to an earlier update, this aura was of Dwayna, similar to that of the Monk's aura. * The Mesmer's Aura is of Lyssa, a pure pink sparkle trailing the quick motions of the Mesmer's hands. * The Necromancer's Aura is of Grenth, a green drizzle of sparks destined for the Underworld. * The Assassin's Aura is of Lyssa, a pink shuriken glowing in the Assassin's hands. * The Ritualist's Aura is of Grenth, hands pulsating square with lightning symbol in aquamarine with wisps of turquoise left in the Ritualist's hands. * The Paragon's Aura is of Balthazar, hands pulsating in orange light with trailing crosses. * The Dervish's Aura is of Dwayna, hands surrounded by an intermittent blue swirling circle and sparkles. The Divine Aura is attached to the Collector's Edition CD key. It may not be transferred to other accounts. Adding a collector's edition key to an account that already has Prophecies unlocked will unlock the Divine Auras, but it will not give you any additional character slots. Neither the existing Prophecies key nor the CE key can be re-used after the CE key is added. The Divine Aura can be used in tandem with the Factions Collector's Edition dances by typing /dance followed by /dancenew. However, attempting to do so with the Nightfall Collector's Edition dances will result in only the Nightfall Collector's Edition dance being displayed.
  • Spell Resistance: yes You are a conduit of holy energy that flows from your holy prayers, crackling and flowing into the world around you. As a standard action you activate your divine aura. This aura goes out to 20 feet. Divine spells that you cast while this aura is active are treated as if you were one level higher and their saving throw DC is raised by +2. This also applies to abilities from divine classes such as a cleric's domain or channel energy. These bonuses are applied to all allied creatures within the aura if they have levels as a divine caster. In addition, the performer of this technique gains a sacred bonus to saving throws against spells equal to the highest level of divine spell you can cast. This aura lasts for 3 rounds per level. MYTHIC: By spending a use of mythic power, you can increase the aura's range by 20 feet, it treats you as being 2 levels higher instead, and it's bonus to saving throws applies to all saves, not just saves against spells.
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