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| - 6 goes out to defeat the Numbertaker, who is making trick-ee sixes. Then, 5 goes out to beat the Problem Blob. STORY FOR TRICKY SIXES: While 5 and 6 are looking for their Buddy Blocks, 5 found three of 6's Buddy Blocks. 6 found 3 more of his Buddy Blocks. They multiply 2 lots of 3 Buddy Blocks to make 6. Then 6's Buddy Blocks wandered off in 3's. 5 and 6 play chase with the yellow blocks. 5 found three. 6 found two. One block is missing. 6 called one of his Buddy Blocks. 5 and 6 added 5 and 1 to make 6. 3 and 4 call for trouble. Agent 42 says that the girl's 3 balls are disappeared. The boy's 3 other balls have gone too. 6 goes out there. 4 found a 6 on a hopscotch mat for 6 to land on. Agent 55 says the the two kids both have 3 balls. The 6 balls have gone on the food in the campsite! When the lady ate her lunch, 2 lots of 3 balls bounced. Then 2 lots of 3 strawberries ahve disappeared! At the bowling green, 2 lots of 3 bowling balls turn into 6 strawberries. 6 found the Numbertaker making tricky sixes! After balloonshaping, the man wants to juggling with 6 balls. But the Numbertaker made a tricky six my turning 6 juggling balls into 6 bowling balls. Juggling bowling balls would be hard, wouldn't it? 5 wants to know what would happen if the Numbertaker keeps on making tricky sixes. "If he took 2 lots of 3 worms, he would make a tricky six on someone's lunch. Or he might take 3 polar bears, and 3 brown bears, and make a tricky six in someone's bed. Or he might take 3 sharks, and 3 more sharks, and make a tricky six in someone's bath." 3 started the Brain Gain machine. The Numbertaker tried to take three tomatoes, but Brain Power commanded him: No taking 3! But he took 5 tomatoes instead of 3. But when the Numbertaker tried to add 1, but Brain Power commanded him: No adding 1! This time, the Numbertaker's got 4 tomatoes! He tried to add 2, but Brain Power commanded him: No taking 2! He gave up and 6 returned. At the end, 6, again, can't find his Buddy Blocks. He found 2 of his Buddy Blocks. Then 5 wondered, how many Buddy Blocks does 6 need to make 6? STORY FOR BEST ESTIMATE: 6 teached 3 how to play Estimate on Thinkyjump. 5 dots appear, and 6 estimated 6 (5+1=6). 3 thought it was 5 instead of 6, but it didn't matter. It was 3's turn. 4 dots appear, and 3 estimated 3 (4-1=3). When they try to play together, 4 and 5 call for trouble. Agent 28 says the problem is that the boy needs 4 pieces to finish the contruction but he has 2, 5, and 7. When he can't decide the pieces start to move. 5 goes out. 4 found a blue 5 for 5 to land on. More problems! The builder needs 6 nails and she has 2, 7, and 12. She can't decide and the nails start to move. 5 found the Problem Blob. More problems! The man needs 6 balloons, but the balloons move weirdly. The teacher needs 4 children to help her, but there are 2, 5, and 10. She can't decide and the children act weird. 5 wants to know what would happen. "If you want about 4 sandwiches, and you can't decide, the sandwiches start to move. Of if you need 3 plants and can't decide, the plants behave weirdly. And if the Dancing Cow heeds 4 shoes and couldn't decide, the shoes might go potty." 3 started the Brain Gain machine. She starts with the lady. She took 7 nails, which was about 6. Next comes the balloon man, who needs about 6 balloons and he has. Then, the teacher held the children still and needs 4 children and she chose 5. Last comes the boy, who needs about 4 pieces and took 5. 5 asked the Problem Blob to spit out blobs of slime for 5 to estimate. She started with 5 blobs. Then, as the Problem Blob, spit more, 5 estimated 10 and there are 9. The Blob spits out more blobs and exploded. 5 returned and watched a replay. At the end, at the game of Estimate, the drawing of the Problem Blob appeared 3 estimated 3 (1+2=3). After 6 says, "Call the Numberjacks!", 4 nails appear. 6 allows the viewers to estimate. The nails fade away before the credit crawl.
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